QUOTE(Coko @ Oct 22 2004, 05:01 PM)
Actually, i don't believe the map uses Waits; and it isn't protected, go through the triggers and have a look yourself, it uses a system, called. Flags...
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The point i was trying to get across is how to make the triggers detect how many players are in the game. I could care less about how he did the wait, any method could be easly added to that trigger.
(maybe i should shutup now)
QUOTE(RexyRex @ Oct 22 2004, 05:56 PM)
Or you can use my switch system which is a total waste of time and swtiches but I do like the clean look it has in triggers.
CONDITIONS:
Player 1 commands 1 any unit
ACTIONS:
Set switch, "P1 In Game"
Now make it for every player.
Very customizable.
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The differance in that method is it only checks the players once. If a player leaves the triggers still think he is in the game because the switch remains set.
(the method i mentioned could be converted to that if you desired to)