Staredit Network

Staredit Network -> UMS Assistance -> Timer Problem
Report, edit, etc...Posted by xtremebob on 2004-10-22 at 17:31:14
What I want to do is this, when the timer has counted down to zero, I want to send everyone's units to there respected areas in the arena, it goes like this,
Trigger
Conditions:
¤ Countdown timer is zero seconds
Actions:
¤ Move all men at location Holding Pen to Playerx X's Drop off
¤ Preserver Trigger

But I don't what it that if Player X brings other units to the location Holding pen while the timer has reached zero, they will not send them to the arena, so that they will not recieve "renforment"

I hope this makes sense tongue.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-10-22 at 17:43:45
No that much sense, what do you want? That after a certain point it just keeps giving reinforcements?

Condition:
Countdown Timer is exactly 0
Actions:
Set Switch 1
[Preserve Trigger]
(If it works only once, don't need Preserve, else you will)

Condition:
Switch 1 is Set
Actions:
Move all men at location Holding Pen to Playerx X's Drop off
Preserve Trigger
Report, edit, etc...Posted by xtremebob on 2004-10-22 at 17:53:37
Nope, it just brings the units instanly to the location without the timer being at zero. I want it so that when the timer of five minute hits zero, the units at the holding pen location get sent to the arena and any other units brought to the holding pen will not be sent into the arena after that all of the units in the arena are dead and another five minute timer is spent. I hope this time it makes more sense.
Report, edit, etc...Posted by getaids on 2004-10-22 at 17:54:24
He means that if all of player X's units are already in that area, he doesn't want them to be sent there again.
Report, edit, etc...Posted by .Coko[CK] on 2004-10-22 at 17:55:49
Oh i see, then what you do is this;
Condition:
Countdown Timer is exactly 0
Actions:
Set Switch 1
Set Countdown Timer to 5 Minutes
[Preserve Trigger]

Condition:
Switch 1 is Set
Actions:
Clear Switch 1
Move all men at location Holding Pen to Playerx X's Drop off
Preserve Trigger
Report, edit, etc...Posted by getaids on 2004-10-22 at 17:56:54
K, well now I'm confused.
Report, edit, etc...Posted by xtremebob on 2004-10-22 at 19:10:25
I'm with getaids I am confused and also it does the same thing as your other answer.
Report, edit, etc...Posted by RexyRex on 2004-10-22 at 21:43:03
Please edit your post so we can read it..
Report, edit, etc...Posted by Halphonse]B on 2004-10-22 at 21:59:17
Trigger
Conditions:
¤ Elapsed scenaro time is at least 1 game seconds.
¤ Elapsed scenaro time is at most 3 game seconds.
Actions:
¤ Move all men at location Holding Pen to Playerx X's Drop off.
¤ Preserve trigger.


Simple?
Report, edit, etc...Posted by Ninja)be( on 2004-10-22 at 22:04:32
did u set the countdown timer?
Report, edit, etc...Posted by xtremebob on 2004-10-22 at 22:36:34
Since nobody can understand my question I will try to re-post it properly and hopefully it will make sense this time around.
Ok, what I am trying to do is this, You will be bringing units you have made to a "Holding Pen Location" and during the time you are bringing these unit the "Holding pen Location" there willbe a Timer or five minutes. When the timer has run out, all of the Unit at the "Holding Pen Location" will be Sent the "Arena Location". My problem is now this: I don't want anymore units sent to the "Holding Pen Location" to be sent to the "Arena Location" after the Timer has run out, So, when the five minute timer is done, all units at the "Holding Pen Location" Will be sent to the "Arena Location", but after that I do not want any units sent to the "Arena Location" during the fight in the arena and until another five minutes have past after all of the unit have died and a winner of that round has been declared. Now I post the triggers I've got right now to see if it will help clarify my question.

Trigger
Description:
Timer
Conditions:
¤ Switch 1 is set
Actions:
¤ Modify countdown time to 300 seconds


Trigger
Description:
Start Fight Switches
Conditions:
¤ Countdown Timer is 0 seconds
Actions:
¤ Clear Switch 2
[actions]
¤ Set Switch 2
¤ Preserve Trigger


Trigger
Description:
Move Units
Conditions:
¤ Switch 2 is set
Actions:
¤ Move all men at location Holding Pen to Arena Location
¤ Clear Switch 2
¤ Preserve Trigger

Right now these trigger do not do what they are suppose to, the timer goes frome 4:59, 4:58, 4:59, 4:58, ect. I hope that this post is a bit most clearer this time.
Report, edit, etc...Posted by KaboomHahahein on 2004-10-23 at 10:38:13
I've had problems with the timer. If it doens't effeect gameplay change the timer to atmost or atlest(if you used exactly).
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-23 at 12:58:01
Lets see.


Trigger
Description:
1
Conditions:
¤ Always
Actions:
¤ Set Deaths to 1
¤ Set Countdown Timer to 500



Trigger
Description:
2
Conditions:
¤ Timer is 0
¤ Deaths is 1
Actions:
¤ Move all units from holding pen to arena
¤ set deaths to 2
¤ preserve trigger



Trigger
Description:
3
Conditions:
¤ arena battle is over
¤ detahs is 2
Actions:
¤ set countdown timer to 500 (dont know if you want this)
¤ set deaths to 1
¤ preserve trigger
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