Well we all have great map projects but we always seem to get lazy and forget about it!
Heres some of mine
Death On The Streets
-Players:1
Map Size: 256x256 (2 maps)
Info: Its like an slient Hill game with hard puzzles but werid story...
Completion: 75% I was to lazy to finsh the 3 last levels fr the 2nd map and i was to lazy to take away a sex sence! And now i lost it ya i know its werid
Doom
-Players:1
Map Size: 128x128 (10 maps)
Info: Well its just like the doom we played in 1994 but no keys and odd hp meter
Completion: 20% Alot of people hated my trailer and thinkin my map suxed so i will not work on it instend someone else will work on it!
Terrorist Srike
-Players:6
Map Size: 64x64
Info: Its like a mirco arena but with hostages you must save and you have to set bombs!
Completion: 98% The mechs and tanks didn work at all and i'm to lazy to show my map!
oh god, don't even get me started on this...
Starcraft-The Casino6 Players
256x256
It was a good concept, but it only had a few games...
Fable RPG1 Player
256x256
Uh, i made this a couple months back, it was okay, but it wasn't deep enough...
BioCamp 2004- The Movie6 Players
Movie Map
256x256
You may have heard of this, and i was going to enter it in make a map 2004, but it would be my first movie, and i have bigger plans for the concept...

Starcraft's Clip
13%
It was where you had 10 games in all and u select them and play.
Starcraft Math
15%
It was where you had a zealot and you plus a marine to make a fenix (zealot)
Burger King
80%
You had to make food and serve customers.
Chineese Checkers
20%
Chineese Checkers duh lol.
LossedInSpace
2%
No ideas just a battle arena.
CLOAKED DEFENCE
-player 161 couldnt cloak multiple units
COMPLETION-95%
QUOTE(FierceMapMaker @ Oct 22 2004, 10:30 PM)
Starcraft's Clip
13%
It was where you had 10 games in all and u select them and play.
Starcraft Math
15%
It was where you had a zealot and you plus a marine to make a fenix (zealot)
Burger King
80%
You had to make food and serve customers.
Chineese Checkers
20%
Chineese Checkers duh lol.
LossedInSpace
2%
No ideas just a battle arena.
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lol Sc Math I was think in about makin a map like that for stupid kids who need to learn
I was makin a mad ass map called WinterOps, i was one of teh first to use builings for spell casting, but dropships are better
I have had many campaign Ideas in the past, consider them projects on hold.
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As some of you have read in one of my previous posts, I have had an idea about a Ujeman Revolution campaign:
Campaign1 - Take control of a confederate platoon going down into the mines to investigate a possible miner revolution against the confederates.
Campaign2 - Seeing that the miner revolts have come true, the confederates send a division of men down to control the riots and regain control of the planet.
Campaign3 - During the miner revolutions of the Ujeman Protectorate, an anti confederate group arises and defeats the confederate task force.
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One of my other campaigns, called the Gungage Elites, somewhat goes sometime after the Brood War Campaigns.
The Gungage Elites are the second wave of Earth soldiers to take control of the terrans in the korpulu sector. Instead of Trying to understand the Zerg, their only mission is to kill all threatening life forms (except the terrans) in the sector. During the time, the Zerg discover an unknown device in one of the caves on Aiur. It produced a type of radio wave unknown to the Zerg. After experimenting with it, the Zerg some how managed to tap into the carrier signals produced through the Protoss war machines. Thus, the zerg gain control of those machines...
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That's all I have for the Gungage Campaigns, and I have some levels finished if you wanna see them. (PM Me) But I have a campaign im working on right now. The name is undecided, but so far I think that i'm going to call it Renegade.
The campaign is about an anti-confederate group. I haven't come up with the motives of this group, but what I have come up with two campaigns for this.
Campaign1 - You are a Spy group collecting information about the confederates.
What i'm applying to this campaign is a Metal Gear Solid Theme. If you have read the first starcraft novel, you have learned in it that when Ghosts read eachothers mind, big trouble starts. In this campaign if you get too close to an enemy ghost, the battle theme from Metal Gear Solid, and the computer knows where you are, you get attacked, alarms go off, ect.
Campaign2- I dont have much on this campaign. All I have so far is that you are a space pirates, and you steal Confederate ships.
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Thats all I have for my ideas, and I may work on them some later day...
RPG;
Legions of the Void:
Endless FearsMap Dimension: 256x256
Players: 4
Computers: 4
Description:
You start off with a Psi-Operative, you must find your way around to find the secrets and unfold the story to the Void, find out how and why the dimension rips are rapidly appearing and dissapearing all over, people been captured, the Witch King of Aqmaaz rules the Void, and now seized control of the real world, you must embark on a journey and save the world from near destruction, fall into the dimension without the required items and you'll be taken over... What do you choose?
Story:
Villager --
"...People tell tales of a place, called The Void...
...Some say it's a world that is created by ones dreams,
others say it's a place where monsters more powerful then anyone can imagine roam...
Me? I think it's a place only you're heart can take you in search for something you desire,
a thing in you're heart which needs to be filled, but that's only my opinion..."
VoidArchon(MC)'s notes:
I was working on this map for along long time, the reason i stopped it is because i had the explosion style used in A&O Trailer (bunch of Goliaths die then repeatedly Recall's come and units swarm out of it moving to attack you) in the RPG before i knew about the A&O, when i saw it in the A&O i got pissed off so i tried to change the explosion to something else that looks cool, but i failed. So i quit on it for a while, then i asked Tuxedo-Templar if i could use that unit entrance style, and he said i can

, so now i can start working on it again.
A few of mine was:
1.Cloak Bunker D! for clan E[G]C
Instead of using the trigger set doodad. I used the action move.
Thus you could of stacked bunkers without using vision!
Size:256x256
Players: 6
2.Lotr- Battle Of Bywater.
It was the map i started but then i had to reformat my comp! So I lost the map and stuff for it. It was a cool map. It was pretty good.
Map size 256x256
Players:6
Alsar saga
60%
Reason for quitting: If was too similar to Kingdom hearts and the army scroll camera didnt work..watch if u would like to see...its totally screwed up and incomplete...watch and see for urself..theres more after the failure army scroll
As usual..its big cuz of music files
Maps building dust in a folder of voidness.
-- Beyond Death & Honor | Campaign | 20%
-- Deamon Abyss | RPG | 32%
-- Final Fantasy: Evolution | RPG | 2%
-- Conscripts | Action | 5%
-- Deamon Hunter: Deamon Outbreak | Action | 15%
-- Lock'n'Load | Action | 4%
-- Risk Break: Catacombs | Campaign | 30%
Mine isn't forgotten, I just gave up.
- War on Heavens: Defence/ Offense/ Rpg = 99% with 50% bugs.
It was never officially released, the only player I played it with was Sessase, I didn't really understand how the triggers functioned (I know what each individual trigger does but didn't know about wait blocks, hypers etc.) at the time so it was totally bugged. However if it was fixed it was a really good 'Helms Deep' map.
- Urban Rpg: Rpg = 10%
- My dog chew it up.
Half-Life: Game (Rpg) = 2%
- I found it too much work for me.
EoNR: Trailer = 20 % done.
- The movie I have currently ignored but also sometimes revisted.
Lotr movieI might work on it again...but..
A bound with no nameWell i started it but never finnished cause there are too many bounds out there, no point.
Wierd Movie 2Might work on...
Some other maps i don;t even remember

i don't know why but i felt like finshing my terrorist srike map!
The majority of my work, is just me testing things, the big ones are those linked to LotR Maps, Diplomacy, made a few Bounds, but those take a day...
uhh... dont get me started...
Ghost bunker defence
Area 51
Lurker Race
The installation
Error
Illusion Bound
The Sims-SuperStar
The Sims-New Beginings
Cat Vr Mice-Final Assult
PackMan
RobotRPG-(Havent named it)
Ship Command
Tv Bound
Just to let you know they're not in order... execpt Ghost bunker defence. that was my first ever map.
GREAT!!! now im sad...
Hmn... i feel like working on my new map right now.
Oh my... there are so many im not even going to bother posting them here.
Hmm... let's see, there's about two.
Entente: Europe 1900
Approx. 65% completed, terrain, units, some balancing, a few triggers
A map in which you take cities, build factories, conquer your enemies in a fixed city system. The technology evolves with time in order to give the players a feel for the era: the technology goes from 1900 to 1930 with the gradual inclusion of aircraft, both better as time goes by and you get more of them, as well as tanks, armoured cars, poison gas, and the phasing out of cavalry. Hardcore map, believe me, but the city triggers were so massive and tedious that I just gave up. This is something I really would like to have finished.
March To The River
Approx. 30% completed, terrain, some units, no balancing, very little triggers
A map in which you are given armies, and fight for control of strategic locations upon the map. The system was very complicated, and got, again, tedious, but I think it had potential. If anybody likes, you can get Entente in [ur]http://www.staredit.net/index.php?showtopic=6135[/url]
These are the only two that got anywhere, although I had numerous ones that were about 5% completed before I gave up. If anybody would help me out with the infernal triggers, then I could probably finish Entente, but...
About 40 different bounds.Simple Bound (It's hard and complex)
d)R( Bound (d)R( died)
Elite Bound (Just needs a victory trigger

)
So many I just forgot.
hmm...
what other maps have i left abandonded?
Battlefield Starcraft
Players: 6
Size: 256x256
This was a straightforward map, but it proved too boring.
what else...
GTA: San Andreas 2
Players: 1
Size: 256x256
Now, do you people really need to suffer from another one of my GTA maps? I don't think so! But maybe i will finish it after Make a Map '04.
Uh...
-Banana Defence
-Dragonball Super Saiyan Legends (Dragonball map with my own saga)
-One Piece Star Quest RPG (I'm working on it now)
-Featherblade Series (They sucked)
-Dragonball Capture (Game where u try to capture all the Psi Emiters (Dragonballs) with Probe (Bulma) and u have dragon radar, and everything like u can get more characters if u kill a lot...
-Inuyasha: Legend of the Jewel
-Yu Yu Hakusho: The Dark Tournament
-Tennis Champions RPG (my best Idea so far, it's about a game where ur a tennis player, and u go around challenging other pplz in matches, go to schools where you can learn new techniques, and eventually go to becoming a professional! Too bad i just gave up...)
-Lord of the Rings RPG (it sucked)
Yay i'm done my map which took months cuz i was too lazy to make it done!
Map name: Tank Warz
Map Size: 64x64
how long it took: 1 month
players: 6
Computers: 1
NPC: 1
Info: Its like hero arena but only one unit a tank and you must fight enemies to gain money and destroy the other base or get the ost killz
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QUOTE
Number of downloads: 0
HAHAHAHHAHAA NO ONE WANTS IT!!!! HAHAHAAH.
im sorry im just in a bad mood. anyway i would explain about all my maps, but it would take like a week, lol.
Half pity, half intrest. I'll DL your map.
Also, some more forgotten maps:
P161 Research
-No value seeing as P161 worked once, so scrapped.
Cloaking Test
-Found out P161
Escaped
-Just kidding, I'm making it still.
-Look at my sig.
QUOTE(illusion(SS) @ Oct 24 2004, 07:44 PM)
HAHAHAHHAHAA NO ONE WANTS IT!!!! HAHAHAAH.
im sorry im just in a bad mood. anyway i would explain about all my maps, but it would take like a week, lol.
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do you mean map has 0 downloads... if you are i'm sad then that map took hard hours of work!