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Staredit Network -> UMS Assistance -> Trigger Help
Report, edit, etc...Posted by Forsaken on 2004-10-23 at 12:48:01
I am making a bound and want to know if i am setting my stuff up right:


The X= a critter

The O= an archon

OXOXOX
XOXOXO
OXOXOX
XOXOXO
OXOXOX

I want the critter to go at once like one big explosion then i want the archon to do a wave kind of like

O
OO
OOO
OOOO
OOOOO ECT...
OOOO
OOO
OO
O

Is that possible?happy.gif^ So what i want is for the critter to explode once then the archons come after like a wave...

I set it up like this:

Conditions:
Force 1 brings at leat 1 unit to "start trap 1"


Actions:
Create 1 critter at "A1"
kill all units at "A1"
wait 0 milliseonds

I do that through "A18"

Then I do:

Wait 100 milliseconds
Create 1 archon at location A19
kill all units at location A19

Wait 110 milliseconds
ECT.....

And on most bound maps instead of the triggers in the trigger option part they are labeled "Trap 1: or something like that instead of showing all of the trigger:

Like this:


Trap 1
then you click on it and then you can look at what the trigger does

Mine are like

Conditions:
blah blah blah

Actions:
blah blah blah
(more)

I want it to just show up as

TRAP 1 or TRAP 2 ect....
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-23 at 13:00:04
Add

Trigger
Conditions:
¤ <null>
Actions:
¤ Comment "Trap 1"



I think that is all your are asking.
Report, edit, etc...Posted by Forsaken on 2004-10-23 at 13:07:49
With the Nulll paer you said is that with starforge?

and i wanted to know if i set the trigger(s) up right with the trap
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-23 at 13:14:50
Nono I mean you add the comment action to the end of your triggers to get the "professional" look. Are there other problems you are having?
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-23 at 22:02:06
Your description of the bound explotion is hard to follow. Do you want the first part to only show up once? or to do the first part then the second and back to the first?

And about the critter, is that the unit you intend on using for the explotion or are you talking about something else.

You wouldn't seperate the two differant sections unless
- A - The first one only happens once
or
- B - You run out of space for actions (but thats a whole new story)
Report, edit, etc...Posted by LordVodka on 2004-10-24 at 02:44:34
This is pretty simple to fix, but I'll need some space to explain it all.
Okay...
:Make a location over the entire area and we'll call that Critters:
:Make another location over each row of archons like this:
__
|O|
|XO|
|XOX|
|XOXO|etc.
:Now, have it go like this:
Conditions:Whatever:
Actions:
Kill all Critters at Critters
wait ???(whatever)
Kill all Archon at Archons 1
wait ???
Kill all Archon at Archons 2
wait ???:
Etc. etc.

And that my friend, should just about do it.
If that doesn't work, then I'm gonna say ur censored.gif

-_=LordVodka=_-

There are word filter for a reason...
LOL, sorry bout that DT.
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