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Staredit Network -> UMS Assistance -> How do you stop a trigger?
Report, edit, etc...Posted by Forsaken on 2004-10-23 at 14:59:09
in my bound i want the previous triggers to stop when i get to a certain location what do i do to set that up?

I want the last triggers to stop once i pass them and i want the next swt of truggers to start!!!!
Report, edit, etc...Posted by PCFredZ on 2004-10-23 at 15:02:58
Create the "last triggers" (which, in a bound, I'm assuming to be on Preserve Trigger) with a condition of, say, Switch X is Cleared.

After you pass it, just Set Switch X.
Report, edit, etc...Posted by RexyRex on 2004-10-23 at 15:05:34
CONDITIONS:
Current player brings at leas 1 men to Set level 1

ACTIONS:
Set custom score for player 7 to 1.


CONDITIONS:
Player 7 custom score is 1

ACTIONS:
[Level 1 triggers]


CONDITIONS:
Current player brings at least one men to Set level 2

ACTIONS:
Set custom score for player 7 to 2.
Report, edit, etc...Posted by Forsaken on 2004-10-23 at 15:07:10
[quote=pcfredz,Oct 23 2004, 07:02 PM]
Create the "last triggers" (which, in a bound, I'm assuming to be on Preserve Trigger) with a condition of, say, Switch X is Cleared.

do i just set up a location and name it swith X or whatever then clear it?
Report, edit, etc...Posted by RexyRex on 2004-10-23 at 15:10:30
You could use switches but just use my system it does the same thing and is more customizable PLUS theres more than 256 switches.
Report, edit, etc...Posted by Screwed on 2004-10-23 at 15:15:30
QUOTE(From the person asking the question)
do i just set up a location and name it swith X or whatever then clear it?

Nope, there are something called switches (and death counters but i won't confuse you now). The switches alone does not do anything. However you can either make a switch 'set' or 'clear' as a condition (the condition called 'Switch'). So for the first level, make the condition 'switch 1 is set'.' And when you get to the second level, use the action called 'Set switch' and make it 'clear switch 1'. Therefore switch 1 is no longer 'set' and the triggers for the first level isn't satisfied, then of course it won't fire.

Hope that made it clearer and helps. happy.gif

Edit reason: Typos.
Report, edit, etc...Posted by RexyRex on 2004-10-23 at 15:18:02
If you would read my post then you would see I said how to do it exactly without switches.
Report, edit, etc...Posted by LordVodka on 2004-10-24 at 03:31:23
Switches is the easiest of all solutions to the problem.
Player ? brings at least 1 watever unit to location End 1Start 2
Condition:Clear Switch Obstacle 1
Condition:Set Switch Obstacle 2

New Trigger:"
Switch Obstacle 2 is Set
Condition:Whatever for trap you have set for that obstacle

New Trigger:"
Player ? brings at least 1 watever unit to location End 2Start 3
Condition:Clear Switch Obstacle 2
Condition:Set Switch Obstacle 3
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-24 at 03:47:35
http://www.staredit.net/index.php?showtopic=6633 spam.gif

level up.
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