This is basically going to be how it'll work. "The one" will have the ability to freeze the units around him in the immediate area. I have it working (with a minor adjustment or two later). I added music for your enjoyment

Download it regardless, you'll get a feel for the speed, the atmostphere and excitement that will be there when you play the map.
Enjoy!
File is empty. Not corrupt empty.
Edit: And its not a good idea to allow him to freeze a boss.
I got the file fine, am looking at it right now...
Yoshi, have you tried doing that with all enemies, but instead of just going to another player and back, doing it multiple times.
Like:
Give to player 2
Wait 100 miliseconds.
Give to player 1
Wait 100 miliseconds.
Give to player 2
etc
I'm not sure if the give command is fast enough, but it might work.
LMAOROFL this is so cool! It was gosuly nice!!!
Nice job! Oh and BTW, I cloaked the Zergling

Nice isn't?
Try to unzip it first, will you?
I cant because nothing is in it.
Its a large download, maybe you didn't finish. About 3-5mb.
I dont know why you guys cant see it. Try using WinRAR.
QUOTE
I got the file fine, am looking at it right now...
Yoshi, have you tried doing that with all enemies, but instead of just going to another player and back, doing it multiple times.
I did, it turned out pathatic. The tracking of the zealots went totally haywire. And they started going crazy.
Comments on the style? (I.E. Music, speed and bullet time)
w00t just found out how that glitch is in there,
here it is:
1. This has nothing to do with observers.
2. When Player13 is added, it changes unit aggression, attack speed, and movement frames(i think), but not movement speed?
3. You can cloak any burrowing unit as long as player13 is in the game and the unit you want to cloak is being attacked and has burrow ability.
4. It can be any burrowable unit and can cloak if it's being attacked by a unit it can attack back, burrow and probably a 50% chance come back up automatically cloaked.
Thanks to Yoshi for finding it out, and me for how it works

There will be no burrow ability in the real versions of "Alt Matrix RPG". Its pathatic to have the one burrow xD
Correction:
The
One
and I highly doubt a human person can burrow

OMG! Look at this!
Yoshi, why does the map need that many 0 millisecond wait triggers?
Oh yeah sure... A human CAN'T burrow itself but it can control time, fly, do incredible jumps and do backflips....
I think the bullet time is nice like it is right now...
Sorry. I'll do that next time.
Hmm...maybe a link to that wesite would be nice. I've never heard of it before...
QUOTE
Oh yeah sure... A human CAN'T burrow itself but it can control time, fly, do incredible jumps and do backflips....
Exactly

lol well anyway, no more telling what'll be on it(the good stuff), and when you see it then, you can piss your pants there.
Is this based exactly on the Matrix or will there be bits of original elements?
Bits of orginal elements. You'll remember some missions and elements from the movie, but there will be changes to make it less boring. (I.E. the scene in Matrix 1 where neo and trinity fight in a big hallway, in Alternate Matrix, all players will be involved).
Here it is, it's sort of based on the matrix but the names aren't "Neo" or anything like that it's just simply put as "The One", same with the other characters. We're inclueding 'some' scenes from The Matrix but it's not entirely(fully) based on it.
dang yoshi beat me to it
Heh. And for EMPs, are you using disruption webs? At least for effect?
And are there going to be things like Morpheus training Neo? You know, the scene where Neo and morpheus are fighting?
lol
Make it so the dream was a dream of a dream! Like, real life is a dream as well as the matrix and theres aliens controling computers that controls humans. It will be g0su lmao.
There wont be much EMP usage until the end, where the players must fight hordes of robots and the one must defeat the boss.
I think you should have the ability to cast spells. Maybe give the other players the ability to freeze the opponents around them.
Condition
Player _ Brings at most 0 Freeze to 'Loc'
Player * Controls exactly 1 '***'
Action:
Wait 2000
Create 1 Arb Prop(Hall)
Kill 1 Arb
Create 1 Arb Prop(Hall)
Kill 1 Arb
Create 1 Arb for player
Set Gas for _ to '*'
Preserve Trigger
Condition:
Gas for _ is '*'
Player _ Brings at most 0 Freeze to 'Loc'
Player * Controls exactly 1 '***'
Action:
Wait 1000
Create 1 * for Player _ at 'loc'
Kill 1 Arb at 'Loc'
Preserve Trigger
Condition:
Player controls exactly 1 Arb
Action:
Centre Arb to 'Loc'
Preserve Trigger
I've just made this up, so it may not work...But looks like it could!