Staredit Network

Staredit Network -> UMS Assistance -> Moving Units that are out of a location
Report, edit, etc...Posted by xtremebob on 2004-10-23 at 17:34:27
I want so it you bring units out of the location that they are in they will be moved back into that location.

Lets say my marine has a 10x10 square box that he must stay in, but if you move him out "box" he will moved back.

The reason why I am asking this is because I am too lazy to make location around the box, and making all of the triggers, but (and I'll beat you to the punch) I am not too lazy to ask this question laugh.gif
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-10-23 at 17:57:03
Have a trigger that says "Current player controls 0 Marine at Location" then moev him back. Not that hard. It looks like crap though so you should use the unit halt method. Or just surround the area with neutral Dark Templars.
Report, edit, etc...Posted by xtremebob on 2004-10-23 at 18:22:28
That would work, but, This is mostly for flying units, because the location is blocked with wall, but mostly I just want it to affect the air units.
And now that I think about it, it will less trouble to use wall blocking trigger moving them black the there respected area. tongue.gif
Report, edit, etc...Posted by Paella on 2004-10-23 at 18:40:45
If you have more than one unit of that unit type, then you could center two locations areound a unit, and if they bring zero units to the smaller one, then move all units from the larger one to the smaller one...
Report, edit, etc...Posted by RexyRex on 2004-10-23 at 18:44:43
There is a excellent solution to this problem and it works on air/ground units. Please look at it here.
Report, edit, etc...Posted by OvErRuN on 2004-10-24 at 17:55:42
Thats an easier and better way for air units but if he has multiple air unit than it may take some time.But if yourdoing a rpg or something it might be easier.
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