What I am planning right now for the is is this.
-Player one is the marksmen, he can build marines and ghosts, and upgrade there weapons and armor.
-Player two is the Demolisher Man, He will be in crontrol of blockade destroying tank, and be able to construct vultures and marines, they will be able to upgrade ther armor and weapons
-Player three will be a spy, He will start off with a permantly invisible stukov. They will be able to sneak into enemy bases and disable, hinder and steal funds from the enemy, I will think up of more things for him to do. He will be able to build ghosts only, and will be able to upgrade.
-Player four will be a Fixer. He can repair and heal wounded units, He will also be able to build Goliaths and marines. He will also be able to build buildings for other players, to boost productivity. He will get his cash through kills.
For the enemy, there will be two types, blockades and hostiles.
Blocades are straight forward, they block the path of your men.
The hostiles are a bit different, They will heroes who are a bit weaker than the units you build. They will have also several bases inside the city, your goal is to reach the package, and preventing them to seek it out. They will attack your base regularly but the bunkers filled with friendlies will keep you relatively safe. The hostile will have an already pretty massive force set up, and they will have a bit more unit to build, they will have zeglings, firebats, infested terran, and infested kerrigan. The city will have pretty much the maximum amount of units that one player can have, but they will continue to build units, because they will have one million minerals, and most of the units are at an average of ten.
Thats pretty much all that I can remeber what I am going to do on the map. I hope this sounds a bit more interesting now
