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Staredit Network -> UMS Assistance -> Bound Help With Traps
Report, edit, etc...Posted by Forsaken on 2004-10-23 at 21:16:25
I don't know how to:

I start the first Trap and it works fine until i get the second trap, i dont know how to make the first trap stop and the second trap turn on etc....

Thanks to anyone that helps
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-10-23 at 21:21:17
There was JUST a post about this... though the topic name was censored.gif ty. Anyway, use switches in the conditions of the triggers for the first trap. Clear the swithces after it's over so they stop activating. Or make it so that if a certain deaths counter is equal to a number, they activate, and change the number to make them stop.
Report, edit, etc...Posted by Forsaken on 2004-10-23 at 21:23:25
ow how to work that can you show me how to do it or how to write it in the way i would set it up in triggers?

You know like

Condition:

Always

Actions:

Blah blah blah etc...
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-23 at 21:27:50
Trigger
Conditions:
¤ always
Actions:
¤ set deaths to 1


Trigger
Conditions:
¤ deaths is 1
Actions:
¤ Do obsticle 1


Trigger
Conditions:
¤ Bring men to end 1
Actions:
¤ set deaths to 2

Trigger
Conditions:
¤ deths is 2
Actions:
¤ Do level 2


etc....

changed skill to Beginner; that's what you seem to be (no offense meant)
Report, edit, etc...Posted by Red-X on 2004-10-24 at 16:02:27
Or...

Trigger
Players:
¤ Human Force
Conditions:
¤ Current Player brings at least one Men to Location Level one Start.
Actions:
¤ Set Switch Level 1


Trigger
Players:
¤ Computer With Traps
Conditions:
¤ Switch Level One is Set
Actions:
¤ Traps Here
¤ Preserve Trigger


Trigger
Players:
¤ Human Force
Conditions:
¤ Current Player Brings at least one Men to Location Level two Start
Actions:
¤ Clear Switch Level One
¤ Set Switch Level Two


Find a bound that isnt protected and look at how they used the triggers too. Its technically not stealing if you only use the same style.
Report, edit, etc...Posted by CheeZe on 2004-10-24 at 16:57:24
Switchs suck for this kind of idea. Honestly, Death counters are a lot better, but for this scenario, I prefer custom score for the levels so you can display it on the score. Unless thats for lives, then death counters would be your best.

Switchs are bad because of how easy it is to get it mixed up and the fact it's a waste of string each time you change it.
Report, edit, etc...Posted by Forsaken on 2004-10-24 at 21:02:55
have heard use Switches and I have heard use Death count


WHICH ONE WORKS BETTER???

i am really confused and yes DT i am one wink.gif you know what im talkin about
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-24 at 22:17:17
QUOTE(Foamy @ Oct 24 2004, 12:26 PM)
Don't take it away!... Finish it!...
com on! I've been waiting.. gah!...
crap
disgust.gif
[right][snapback]89283[/snapback][/right]


Death counter works better. They are unlimited and can be set to any value.
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