Mini-Game Madness
Approx. 05% completed, most terrain, most units, a little balancing, some triggers.
This is a map i really started around when i was in Clan Mp) - Clan d)R(, it's a mini maps which has 6 mini-games with a that takes a fair enough time to finish each one. The mini-game selector (Terran Medic) is randomly given to a player to choose the mini-game. There are 4 sections of mini-games, all consist of 1-2 mini-games each:
-North Mini-Games
Miscellaneous Mini-Games
-Swarm Wars
Style: N/A | Original
It's a fairly good mini game, you start off with a defiler and a dark templar, the defiler is in a seperate 2x2 tile cage, so it cant roam around, the dark templar is in an arena, the arena is 9x9 tiled, the middle consists of rapid recalls with scrabs coming out of it and roaming around. You must dark swarm an enemy dark templar, if it hits the DT, the scarabs roaming in the arena will all attack the enemy dark templar, causing it to lose a massive ammount of health, repeat this until the enemy dark templar is dead. Every once in a while a artifact will appear, it's just an object you collect to gain a little more points.
-Bomber Man
Style: N/A | Original
This map should explain it [attachmentid=2497]
In this mini-game the only difference is the bomber man arena is smaller.
-East Mini-Games
Defense Mini-Games
-There and Back Defense
Style: Stacked Cannon Defense
There are 2 lines that consist of hight on both sides of you, when a round starts, the enemy starts at the top of the top left row, then they moved to the bottom, then they get moved to the right row, and move back to the top, if one enemy makes it there, you lose.
You control a probe, you must stack cannons (which cost 2 minerals) to kill the enemy units, each kill will add 10 points to the current player on the score board, and each 2 kills will give you 1 mineral. Theres a light switch on the right of the row on the right.
-Name Pending (have not made up a name for it yet)
Style: Mono-Defense
Theres a spiral of tiles going from outside to the middle, the enemy spawns at the starting, and moved toward the middle, you must kill all enemy units that are trying to get to the middle, each enemy that gets to the middle, you lose one life, you start with 9 lives.
Each player controls 1 marine, you must kill all the enemy units going through the spiral, each 3 kills give you 1 mineral and 10 points on the score board, with the minerals you can upgrade your attack points, after a certain ammount of kills you will get upgraded to a stronger unit, or a unit thats better; strategy wise.
-South Mini-Games
(still making terrain and thinking of mini-games to put here)
-West Mini-Games
Bound Mini-Games
-Bound (mainly what i'm working on right now)
Style: Pathway
Well i know all of you know what a bound is, this mini-game consists of endless obstacles, it will keep going until all but 1 player is left standing. There are 6 obstacles on the path, when you get to the end, you have to go back to the start, and the obstacles going there will be of different units, Dark Templar, Ghost, Zealot, etc. The player who completes the current obstacle is awarded 100 points to the score board.