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Staredit Network -> UMS Assistance -> What is the best heal beacon % change System?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-25 at 23:10:04
ranting.gif HI, i was wondering what is the best/most efficient/easiest to make/fastest to make % heal system. What i mean by % is like..when u level up it changes from healing say.. 10% of ur health to 20% without affecting other people that are lower level (so they still heal the same). I use a switch system to do this and it takes a while..is there another way?
Report, edit, etc...Posted by eXile5 on 2004-10-25 at 23:22:25
Resources, Death Counter, Switches, Unit detection, Score (Might not be a good idea). Can't really think of anymore off of the top of my head.

Also, If you can't really think of anything so simple, maybe you aren't "Advanced".
Report, edit, etc...Posted by brutetal on 2004-10-25 at 23:36:18
Its best to use center location for the unit.
And then when the unit gets on a heal beacon the trigger should fire then making alot of trigger for healing cause thats just a waste of time use my idea!

OH!! woops but my idea is still good!

anyways well depends on how much levels you want!
Report, edit, etc...Posted by TEC_Ghost on 2004-10-25 at 23:46:33
Player 1
-----------
Conditions
-----------
Current players kills and raizings score is at least 1500
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Actions
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Display for current player "Level Up!"
Set deaths for current player to 1

[This is the level up trigger]



Player 1
-----------
Conditions
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Current player brings at least 1 of any unit to LocationX (heal beacon)
Current player has suffered exactly 1 deaths of Rynadon (The amount of deaths are equal to the level of the player)
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Actions
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Set health to 10%
Preserve Trigger

[The heal trigger]

That help any?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-26 at 11:38:54
thx happy.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-26 at 14:18:08
An idea that just hit me...
1. Give the player a unit for each level they make. (Can use Death Counters, but it's more complex in this case, so I won't)
2. When they go to heal, set the unit's HP to 1%.
3. For each unit they own, give 1 of them to a comp and add 1 to a Death Count. When done, return all the units.
4. Create a Medic at the location where they heal.
5. When the counter you set in #3 runs out, finish the heal and remove the Medic.

There you are, a custom HP system for organic units. tongue.gif
Report, edit, etc...Posted by PearS on 2004-10-26 at 21:14:59
Hmm moose thats a really creative and awesome idea. One flaw...it would take forever =/
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-27 at 03:41:09
QUOTE(Mini Moose 2707 @ Oct 27 2004, 03:48 AM)
An idea that just hit me...
1. Give the player a unit for each level they make. (Can use Death Counters, but it's more complex in this case, so I won't)
2. When they go to heal, set the unit's HP to 1%.
3. For each unit they own, give 1 of them to a comp and add 1 to a Death Count. When done, return all the units.
4. Create a Medic at the location where they heal.
5. When the counter you set in #3 runs out, finish the heal and remove the Medic.

There you are, a custom HP system for organic units. tongue.gif
[right][snapback]90171[/snapback][/right]


biggrin.gif thats a cool idea..ive never seen it befor
Report, edit, etc...Posted by Lisk on 2004-10-27 at 05:16:24
you can also add units hp with a medic that way happy.gif
its buggy tho sad.gif
Report, edit, etc...Posted by Zergling[SK] on 2004-10-27 at 13:09:53
Here this is an ez way

Startin heal
Players 1-whatever
current player have at least 0 points
current player have at most 99 (or whatever ur first lvl would b at -1 ex: 100-1=99)
Heal 10% for current player at wherever

Lvl 1 Heal
Players 1-whatever
current player have atleast 100 points
current player have at most 199
Heall 11% for current player at wherever

This is quick, ez, and only requires one trigger for all the players happy.gif
the points is what ur experience points or w/e would be
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-27 at 14:28:30
QUOTE(Zergling[SK] @ Oct 28 2004, 02:39 AM)
Here this is an ez way

Startin heal
Players 1-whatever
current player have at least 0 points
current player have at most 99 (or whatever ur first lvl would b at -1 ex: 100-1=99)
Heal 10% for current player at wherever

Lvl 1 Heal
Players 1-whatever
current player have atleast 100 points
current player have at most 199
Heall 11% for current player at wherever

This is quick, ez, and only requires one trigger for all the players  happy.gif
the points is what ur experience points or w/e would be
[right][snapback]90698[/snapback][/right]


Nice idea happy.gif im gonna use it
thx
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-27 at 15:34:53
Glad you found a way. That means I can do a. . .

ยป Topic Locked

(BTW, quoting massive posts like that won't get you minerals tongue.gif)
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