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Staredit Network -> UMS Assistance -> Milliseconds to seconds?
Report, edit, etc...Posted by Imortal_BD on 2004-10-26 at 20:42:50
I have sounds in my map, and I'm going to loop them, but I need to know first how many milliseconds in the game equals one second of music. Can anyone help me out?
Report, edit, etc...Posted by high6 on 2004-10-26 at 20:45:57
millisecs are 1/1000 of a second so

seconds*1000= millisecs
Report, edit, etc...Posted by Imortal_BD on 2004-10-26 at 20:46:49
Mmkay. That's what I thought. Just needed to clarify.
Report, edit, etc...Posted by Deathknight on 2004-10-26 at 20:50:08
Try using death counters, so other waits will not interfere.
Report, edit, etc...Posted by Imortal_BD on 2004-10-26 at 20:53:05
I thought about that, but how would death counters work? I'm not sure if I can use those to time a loop of music. Can you explain how to use them that way?
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-26 at 21:04:45
Careful. Using speeds other than "Normal" There is a time differential. I don't know what it is though.
Report, edit, etc...Posted by EzDay281 on 2004-10-26 at 21:14:03
"Always"
"Add 1 Kill of Door for Player 1"

"Player 1 Kills Atmost 31 Kills of Door"
"Play Music"

"Player 1 Kills Atleast 30 Door"
"Set Kill of Door for Player to 0"


There ya' go.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-26 at 22:00:25
You created an endless loop of music there, buddy.
But I'm sure he can figure out how to adjust the AtLeasts and AtMosts and the numbers as an Average skilled mapper.

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