I have sounds in my map, and I'm going to loop them, but I need to know first how many milliseconds in the game equals one second of music. Can anyone help me out?
millisecs are 1/1000 of a second so
seconds*1000= millisecs
Mmkay. That's what I thought. Just needed to clarify.
Try using death counters, so other waits will not interfere.
I thought about that, but how would death counters work? I'm not sure if I can use those to time a loop of music. Can you explain how to use them that way?
Careful. Using speeds other than "Normal" There is a time differential. I don't know what it is though.
"Always"
"Add 1 Kill of Door for Player 1"
"Player 1 Kills Atmost 31 Kills of Door"
"Play Music"
"Player 1 Kills Atleast 30 Door"
"Set Kill of Door for Player to 0"
There ya' go.
You created an endless loop of music there, buddy.
But I'm sure he can figure out how to adjust the AtLeasts and AtMosts and the numbers as an Average skilled mapper.
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