I have heard many people on battle.net complain there isn't a map making program available that can stack, place sprites, and be user-friendly. (Note to MM-Hiemdel aka the person who made Starforge: I don't mean to insult you here; I really like your program. However, I don't think it should be used by people new to making maps.) What I would like to do is take all of the features from xtra, scmdraft2, and starforge and compact it into one single program while keeping it fairly easy to use. So, what do you people think?
EDIT: Yes, I realize some features (if not all) from Starforge are copyrighted, as such I would like you to post here MM-Hiemdel if you can.
wat ur asking about has been talked about for a while, like the "all in one editor for the lazy man" just nobody does it Macks
It would be cool if someone actually did it. But it would take ALOT of time and no one has that kinds of time to make the all in one editor.
QUOTE(KaboomHahahein @ Oct 28 2004, 02:31 PM)
It would be cool if someone actually did it. But it would take ALOT of time and no one has that kinds of time to make the all in one editor.
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yea thats wat i was saying, it would take a lot of people of advanced knowledge on how to make programs and get to use the copyrights, create a name, tutorial, get bugs out, simple usage, run tests, have beta testers
Well... most newb mapmakers dont need all the capabilities of StarForge.
Those that have Campaign Editor are fine until they truely learn about the basics of mapmaking.
Once a person reaches an advanced enough level, they will know how to use StarForge.
I don't see a requirement in this program.
[offtopic]you can edit your titles? i never knew that and dont kno how[/offtopic]
also deathknight is trying to make an all in one editor i cant find the lnik right now though
QUOTE(urmom @ Oct 28 2004, 03:03 PM)
[offtopic]you can edit your titles? i never knew that and dont kno how[/offtopic]
also deathknight is trying to make an all in one editor i cant find the lnik right now though
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he is? try and find the link
and to answer ur Q , its in My Controls, Edit Profile Info
Click Herethats the link and ty for the title thingy i overlooked it
QUOTE(NeoNightmareX @ Oct 28 2004, 11:35 AM)
yea thats wat i was saying, it would take a lot of people of advanced knowledge on how to make programs and get to use the copyrights, create a name, tutorial, get bugs out, simple usage, run tests, have beta testers
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well, I have a lot of time

. Although, it would most likely to make the first alpha version in 3 years if I did it by myself

.
If Heimdal just worked out the glitches and stuff in Starforge, there's really no need for another editor. Newbies can defintely learn it, otherwise they're wasting time anyway. I would ALMOST recommend doing most things with SCXE and triggers with Starforge, but for some reason SCXE mixed up some of my strings once. It was not pleasant.
QUOTE(pcfredz @ Oct 28 2004, 01:05 PM)
If Heimdal just worked out the glitches and stuff in Starforge, there's really no need for another editor. Newbies can defintely learn it, otherwise they're wasting time anyway. I would ALMOST recommend doing most things with SCXE and triggers with Starforge, but for some reason SCXE mixed up some of my strings once. It was not pleasant.
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The reason I made this topic, was I wanted to find out what people's opinions are. The reason I want to make a map program, is you can get a lot of the features/layout that you can in scmdraft2, extra editor, AND starforge in one single program while keeping it as user-friendly as possible. If possible, I would want it to be user-friendly enough that anybody new to making a map could use this program and not wonder what they are doing.
ok, well i think its a very good idea but would take time
yes it would be very time consuming so i dont think anyone will complete it unless they play starcraft all their lives.
--by the way this is my 138th post tieing the lowest posts for a person thats a regular--
Starforge has most of the things that the other editors contain... and then some. Which, unfortunately, also includes bugs.
The thing I'm making isn't as powerful as Starforge, it's for 3rd Party Patch. It will just be another modded editor, but much better than SCXE.
Yes, this would be a good idea, but just to tell you, Heimdal hasn't retired yet and Starforge is still the best map making tool around.
Great Idea here:
Make an editor, but make it like.. Starcraft or something, where you could pause/play or whatever and make the map while playing it. OR, have some kind of "Starcraft debug mode" program or something, and give it a bunch of options like "view locations, remove unit, create unit, add trigger, etc." Then it would be changed in Starcraft(More like an offline hack, but can save maps or something). The chk data is transfered to Starcraft, so you could change it. Then have another program read the data and compile it to a chk again. You can have like, Starcraft in a window, but with a border around it that allows you to move locations and everything. So you can map and play at the same time. Also, if Starcraft crashes, could you like make it not close or something, but just restart and give a report on what file it was trying to load, etc? It would be much easier for mappers and modders at the same time. Though it would take some work, and I'm capable of helping with some of it.
For what its worth, i suggest not doing it. Waste of time for the most part. (no offense to all you mappers out there)
First i'll laugh at you then, say "knock yourself out".
Secondly i'll move this topic cause it is on the wrong place.
If someone was to make an easy to sue super editor, wouldn't it be best to heavily mod scmdraft. scmdraft can place things like the first editor, so if all those options are the start settings, newbies can use it. Just have to fix that thing that doesn't let you place 1 matrix size units on the space of one matrix square. It can also do some SF 2 stuff. You would just have to give the capability for 65535 units, 255 player colors, MPQ sounds from the actual disc, and the custom terrain palette thing. Then, you could put in the SF 2 trigger editor, and the original. That should be everything you need.
I like Deathknight's idea. Maybe having a trigger test option would be easier. That way you could see what effect you're trigger would have if all the conditions were met, and it temporarily placed everything to let the trigger work, like a unit to move if it says to move a unit or something. Be really hard though....
Starforge is already pretty easy to use, it has been simplified to nearly the most it can. It just contains a lot of new things many people hasn't touched like sprites which makes some new map makers think it is very complicated.
functionality of starforge
different modes for editing
damn good isom
nolaggyness of scxe

i use scxe mainly cuz its fast and my comp is too slow for SF

SA_Max71... you seem like the wrong person for this job, considering the questions you've asked in the past. And you seem to think that the features contained in StarForge are copyrighted by Heimdal. So what, you can't ever make another editor that uses terrain? Your logic is idiotic. Not only can those things not be copyrighted because StarCraft belongs to Blizzard Entertainment, but you can't copyright a basic feature a program has... I'm wondering if you are even capable of making such an editor.
Assuming that you could, it would have to be like SCMDraft 2, with the few things StarForge has that SCMDraft 2 doesn't. You'd want to make it easy to view what text looks like (including overlaps) from inside the editor. You'd also need a text based trigger edotir that works like a real programming language, not the half-assed ugly thing that is in StarForge.
I'd still say go for something we don't have and make a debug menu and the crash report thing. It would help many people of all skill levels, and modders too, determine how their map or game crashed. I do however, agree that if "Starforge is too hard to use for newbies", then they should stick with Staredit. It *is* possible to make a good maps without Starforge you know...
I haven't read all the posts before posting this, sorry.
What -->exactly<-- do you need? I mean EXACTLY: trigger editor, unit preplacer...
Witch do you like best?
I'll try to help DeathKnight, if he accepts. I won't do it on my own anyway, it consumes too many time!
What would be cool, is a chk-editor
i know hexa editors can make it, but it's long to find where things are, modify it, and things ...
so an simple hexa-editor for .chk who HELP YOU like, if you want to change upgrades, scenario name, triggers ....
not to help with terrain, because StarForge is perfect for terrains !!! So don't needed...
What would be cool to , is .chk to .trg, and .trg to .chk, (including .trg into the .chk)
Why .chk is good ??? because it can open protected maps !! And that's have NO LIMITS ! That was an idea ....
Else for a map editor, ... I think StarForge only need some bugs fix and that's all, ...
bugs are like :
- some triggers bugs
- triggers : setunitproperty : only numbers ! stfu ! it's a bit difficult !
- locations are not easy to modify :/ they should be like scmdraft or staredit...
- fog of war !!! stfu ! no fog of war !
additional things you can make :
- copy units/sprites like if you got beacons, sprites, and all u can copy them into an other place on the map in the same "place" and can be saved into a file...
- copy all or a part of fog of war to other players ...
- preview map (play) like someone already told here
i think then it's perfect map editor... doesn't it ??