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Staredit Network -> UMS Assistance -> Recall and Disruption Web AI Script in SF
Report, edit, etc...Posted by Screwed on 2004-10-29 at 19:36:53
Ok, here's my problem.
I'm using Starforge because I already set up sprites and everything so I can't change back to SCXE.

However when I went to 'RunAISCriptatLoation' because I wanted to have a recall casted in my map - I found out there isn't a cast 'recall' and 'cast disruption web' AI Script. However, on my computer, my SF can't load triggers. I tried to create the AI Script in SCXE on another map but when i load the map it in starforge, the 'Cast Recall' AI Script turns into 'AI Nuke here'. There are 3 'AI Nuke Here' Scripts... can someone please tell me which one is recall, and which one is disruption web (or how to set 'Cast Recall' Ai Scripts using starforge? I tested all the 'AI Nuke here' scripts but none seemed to work for ' Cast Recall'.

Here's a Screenshot.
user posted image
Report, edit, etc...Posted by Kow on 2004-10-29 at 20:12:57
maybe its just its way of doing that... try saving and playing on sc... to see if it works...
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-29 at 21:06:12
Save the sprites using SCMIE,
Make the trigger in SCX-tra
Reload the sprites with SCMIE
Report, edit, etc...Posted by Urmom(U) on 2004-10-30 at 21:32:29
kind of do what bolt head said but instead make a blank map in the xtra editor and do the triggers on that then save the triggers and load them in starforge. then you dont have to do all that sprite loading,
Report, edit, etc...Posted by Zero on 2004-10-31 at 01:49:35
umm all you have to do first is Save the sprites using scmie...then make the trigger in scxe,and finally reload the sprites with scmie.
Report, edit, etc...Posted by Paella on 2004-10-31 at 03:03:39
LMFAO InsaneMapper way to say EXACTLY what (U)Bolt_Head did haha. ANyways, I would suggest that you test the unknown AI scripts, make sure that you have an arbiter on the map for the player with the trigger.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-31 at 03:18:26
Well there are 3 AI Nuke commands if i recall correctly.
Report, edit, etc...Posted by .Coko[CK] on 2004-10-31 at 06:08:57
The 3 Ai Nuke here are as Bolt Said for Nuke.

One tells a computer to build a nuke, another tells it to get a ghost to target somewhere and then for it to target nuke at that location.

StarForge doesn't support those two Triggers, from what i can remember, so once you've saved them and placed them in, don't view them because they'll not be able to save, just a guess...
Report, edit, etc...Posted by Urmom(U) on 2004-10-31 at 13:33:06
insane mapper, you really need to read all of the thread or most otherwise you will get warned for your spam
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