You should be glad I keep the copies of the tutorials I write. The new database seems to be down :\
And the Perfect Counter I didn't keep a copy of ...
Kills to CashMethod 1Description: This method will give you 1 mineral every time the trigger fires and you have killed at least 1 unit.
Recommendations- Use Hyper Triggers
- Avoid use of multiple units or splash units
| Trigger |
| Description: |
| Method 1 |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
| ¤ Current player Kills score is at least 1 |
| Actions: |
¤ Modify score for Current player: Set to 0 Kills
|
¤ Modify resources for Current player: Add 1 Minerals
|
| ¤ Preserve Trigger |
Method 1 Flaws- Cannot be balanced for each unit
- Killing two units before the trigger fires will give you the same reward as if you had killed one
Method 2Description: This method will give 1 mineral for every 25 kills points. There are several triggers, in order of highest kills score to lowest, so that you will get your minerals quicker.
Recommendations- Use Hyper Triggers
- Avoid use of multiple units or splash units
| Trigger |
| Description: |
| Method 2: Trigger 1 |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
| ¤ Current player Kills score is at least 500 |
| Actions: |
¤ Modify score for Current player: Subtract 500 Kills
|
¤ Modify resources for Current player: Add 20 Minerals
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Method 2: Trigger 2 |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
| ¤ Current player Kills score is at least 200 |
| Actions: |
¤ Modify score for Current player: Subtract 200 Kills
|
¤ Modify resources for Current player: Add 8 Minerals
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Method 2: Trigger 3 |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
| ¤ Current player Kills score is at least 100 |
| Actions: |
¤ Modify score for Current player: Subtract 100 Kills
|
¤ Modify resources for Current player: Add 4 Minerals
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Method 2: Trigger 4 |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
| ¤ Current player Kills score is at least 50 |
| Actions: |
¤ Modify score for Current player: Subtract 50 Kills
|
¤ Modify resources for Current player: Add 2 Minerals
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Method 2: Trigger 5 |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
| ¤ Current player Kills score is at least 25 |
| Actions: |
¤ Modify score for Current player: Subtract 25 Kills
|
¤ Modify resources for Current player: Add 1 Minerals
|
| ¤ Preserve Trigger |
Method 2 Flaws- Some untis will give more cash than other. An Arbiter will give you 5050 kill poitns whereas a Broodling will only give you 25 kills points. So an Arbiter will give 202 minerals while a Broodling will give 1.
- It's slow if you kill lots of units really fast. To fix that have the triggers go up into the 5000+ range of Kill points. Also add Hyper Triggers if at all possible.
Method 3Description: This trigger is very similar to Method 2 except that in this method you will make one trigger for each unit that can be killed. Each unit will also have it's own specific reward amount. The reward will not be set by their Kill Point value, as in Method 2.
Please note that in this example I will pretend that there are only three types of units that you can kill.
Recommendations- You must place these triggers in order of highest Kill Points to lowest.
- Use hyper triggers
- Avoid use of splash units or multiple units. Killing lots of units at once can mess this up
- Marine - 100 Kill Points - 15 Minerals
- Arbiter - 5050 Kill Points - 5 Minerals
- Ghost - 350 Kill Points - 10 Minerals
| Trigger |
| Description: |
| Method 3: Arbiter Trigger |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
| ¤ Current player Kills is at at least 5050 |
| Actions: |
¤ Modify score for Current player: Subtract 5050 Kills
|
¤ Modify resources for Current player: Add 5 Minerals
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Method 3: Ghost Trigger |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
| ¤ Current player Kills is at at least 350 |
| Actions: |
¤ Modify score for Current player: Subtract 350 Kills
|
¤ Modify resources for Current player: Add 10 Minerals
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Method 3: Marine Trigger |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
| ¤ Current player Kills is at at least 100 |
| Actions: |
¤ Modify score for Current player: Subtract 100 Kills
|
¤ Modify resources for Current player: Add 15 Minerals
|
| ¤ Preserve Trigger |
Method 3 Flaws- This method is not really suited to games where many units could be killed at once. This includes maps with splahs units or with lots of units. If you were to kill 15 ghosts before this trigger could fire, while using the stats above, you would only get 5 minerals where you should be getting 150.
Method 4Description: Method 4 is exactly like Method 3, except that it is more precise, because it introduces units dying into the conditions, as well as units being killed. We will assume that you want a specific reward for each unit that you can kill in your map. I'll also assume that you are only using three units. Vindexus found this method by the way.
- Marine - 100 Kill Points - 15 Minerals
- Arbiter - 5050 Kill Points - 5 Minerals
- Ghost - 350 Kill Points - 10 Minerals
Note: You can change Foes to specific player. For example in an RPG where P8 is the only player that is attackable.
Recommendations- Only use this method when you want to have specific rewards for each unit. Such as giving experience in an RPG.
- Try to stray away from splash units or too many units.
- Use Hyper Triggers if at all possible
- This works best if there are fewer enemies. Such as just P8 in an RPG.
| Trigger |
| Description: |
| Method 4: Arbiter Trigger |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
¤ Current player Kills is at at least 5050
|
| ¤ Foes has suffered at least 1 deaths of Arbiter |
| Actions: |
¤ Modify score for Current player: Subtract 5050 Kills
|
¤ Modify resources for Current player: Add 5 Minerals
|
¤ Modify deaths for Foes: Subtract 1 for Arbiter
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Method 4: Ghost Trigger |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
¤ Current player Kills is at at least 350
|
| ¤ Foes has suffered at least 1 deaths of Ghost |
| Actions: |
¤ Modify score for Current player: Subtract 350 Kills
|
¤ Modify resources for Current player: Add 10 Minerals
|
¤ Modify deaths for Foes: Subtract 1 for Ghost
|
| ¤ Preserve Trigger |
| Trigger |
| Description: |
| Method 4: Marine Trigger |
|
| Players: |
| ¤ Players it applies to |
| Conditions: |
¤ Current player Kills is at at least 100
|
| ¤ Foes has suffered at least 1 deaths of Marine |
| Actions: |
¤ Modify score for Current player: Subtract 100 Kills
|
¤ Modify resources for Current player: Add 15 Minerals
|
¤ Modify deaths for Foes: Subtract 1 for Marine
|
| ¤ Preserve Trigger |
Method 4 Flaws- When subtracting deaths, it will subtract them for all of your foes, not just the one whos unit you killed.
- Killing multiple units can still cause restrictions.
or you can use SCTrigger
SCtriggerYou can choose to e-mail Ian Callanan to ask him for the code but the only use for the code is so you don't need to see the beginning screen every time you start the program.
Steps:
Select the players that the triggers will apply to.
In the 'How often does it fire?' box, type in the number of the unit that you kill to get the money. (The key is in the scroll box to the right)
In the 'Up to what number of kills?' box, type in the number of kills this trigger will apply to.
In the 'Number for unit needed to kill?' box, type in the number of the unit that has to kill to activate the trigger.
In the 'Action Type'
If you want to use money, type in how many minerals and/or gas per kill.,
If you want to use score, type in how many points per kill and what kind of score this trigger adds to.
If you want to use switch, then type in the switch number that the trigger will set.
Now press create. This may take a few minutes depending on how many kills you set it up to.
Your computer might freeze a bit.