Okay, here are the triggers in SF text trigger form: (Only including the main triggers.....)
Trigger One: Create Burrowed Ling (You'll see)
Conditions
Bring(Force2, AtLeast, 1, Egg, P1);
Bring(P1, AtLeast, 1, Wraith, P1);
Bring(P8, Exactly, 0, Zergling, P1);
Actions
MoveLocation(Egg, Egg, Force2, P1);
CreateUnitWithProperties(1, Zergling, Egg, P8, 1);
PreserveTrigger();
Comment("Create Burrowed Zergling");
Trigger Two: Change from p8>p7
Conditions
Bring(P1, AtLeast, 1, Wraith, P1);
Bring(P8, AtLeast, 1, Egg, P1);
Bring(P8, AtLeast, 1, Zergling, P1);
Actions
GiveUnits(1, Egg, P8, P1, P7);
RemoveUnitAtLocation(1, Zergling, P8, P1);
PreserveTrigger();
Comment("Break Ice P8>P7");
Trigger 3 & 4 are basically the same...except just some difference in string names.
Trigger Five: Kill Egg owned by P5
Conditions
Bring(P1, AtLeast, 1, Wraith, P1);
Bring(P5, AtLeast, 1, Egg, P1);
Bring(P8, AtLeast, 1, Zergling, P1);
Actions
KillUnitAt(1, Egg, P1, P5);
PreserveTrigger();
Comment("Break Ice P5>Kill");
Well, that's all the main triggers. THe other ones that I didn't include were hyper triggers and center location.
You'll have to dl the map and play it to see what I mean. Use the cheat "black sheep wall" in single player to see the egg field....or if you're too lazy just move your "wraith" UP.