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Staredit Network -> Ideas -> Alien: Horizon Spells
Report, edit, etc...Posted by High on 2004-10-31 at 03:33:15
Ok here we go, this is what i got, i need 3 spells per weapon

Pulse Rifle [Marine]
1. Pulse Rifle Grenade
2. Idea?
3. Idea?

Flamethrower [Firebat]
1.Idea?
2.Idea?
3.Idea?

Sniper Rifle [Ghost]
1. Headshot
2. Idea?
3. Idea?

Smartgun [Raynor]
1. Tracker Sync
2. Idea?
3. Idea?

Shotgun [Duran]
1. Armor Pericing Slug
2. Idea?
3. Idea?


If i use your idea you will be placed in the credits of my map
Please make them fit into the Alien universe
Report, edit, etc...Posted by High on 2004-11-01 at 03:11:18
You guys are alot of help
Report, edit, etc...Posted by PearS on 2004-11-01 at 03:34:35
Dude, its super late right now, i dont think many people are on lol. But ya, maybe for pulse rifle, a mounted flashlight so you dont have to use flare? Hmm i think the smartgun will be pretty hard. What kind of 'abilities' could that have lol.

ADDITION: Wait you have an ammo system correct? Well this is probably more of a powerup you find instead of an ability but maybe an extended clip for the pulse rifle/smartgun so you don't have to reload as much?
Report, edit, etc...Posted by Zergling[SK] on 2004-11-01 at 13:29:57
Flamethrower [Firebat]
1.Napalm Grenade (Throw it to create fire for about 5 secs or something)
2.Rain of Fire (Shoots flames into the air then after 3 seconds they start to fall)
3.Trail of Fire (When you activate it the firebat makes burrowed units behind it, he runs for about 5 secs, then after 5 secs an unburrowed ling appears, he kills it and it burns everything that was on the line of burrowed lings)

Pulse Rifle [Marine]
1.Pulse Rifle Grenade
2.Punisher (Unlimited ammo for 5 secs)
3.(Workin on it)

Shotgun [Duran]
1.Armor Pericing Slug
2.Explosive Rounds (Explosive for however amont of seconds)
3.Napalm Rounds (Catches the target on fire)

ADDITION: Smartgun [Raynor]
1.Radar(Gives comsat for x amount of time)
2.Remote Control Rocket
3.Remote/Sensory Mines

Sniper Rifle [Ghost]
1.Headshot
2.Cripple(Shoot off a limb to slow down a unit)
3.Radar Bullet(Pings target so that you can always tell where it is)

ADDITION: I hope that helps happy.gif
Report, edit, etc...Posted by PearS on 2004-11-02 at 02:28:46
I don't know if you're going by the movies or not, but if so then some of zerglings abilities are a bit iffy in my opinion. For example napalm shotgun rounds? Radar bullets? I think you should remove the comstat/ping bullet ideas and use the motion detective radar like the have in the movies. It's on some map where it pings and plays the beep sounds as the xenomorph comes closer. Oh and i really liked the sentry ability because they do set up turret guns in the movie. I was thinking maybe you could do an ability where the APC rolls in and unloads a few units or maybe a dropship comes in with reinforcements. I don't know if that would fit into your map though, if they can't get in touch with everyone, where did these helpers come from lol? I duno, just an alien fan's opinion =D
Report, edit, etc...Posted by High on 2004-11-02 at 06:14:40
Thing Ling, this sint yiour idea but ill give raynor a detector unit so it can see burrowed units - but ill still give you credit

ADDITION: Oh i was thinking maybe to give them grenades from AVP2, by that i mean

Timed Grenades (Done)
Prox Nades (Triggered)
EMP Nades (a DA spawns for just enough time to use malestorm)
Spider Nades (Spawn Spider Mines)

Then theres also Smoke Nades (spawn a D web)

I also thought of giving the FBat a rocket laucnher (Normal+Tracking) to get 2 of his spells outa the way
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