Staredit Network

Staredit Network -> UMS Assistance -> Question about Xtra Edit
Report, edit, etc...Posted by FunkySensubean on 2004-11-01 at 18:51:00
i notice that there are alot of extra heroes in this editor (like the bc's), is there a way do create more extra units (valkery, marines)?
Report, edit, etc...Posted by MindArchon on 2004-11-01 at 19:02:51
QUOTE(FunkySensubean @ Nov 1 2004, 06:51 PM)
i notice that there are alot of extra heroes in this editor (like the bc's), is there a way do create more extra units (valkery, marines)?
[right][snapback]92964[/snapback][/right]


No. Those are units that were used in the campaign, but Blizzard hid out of their original editor. About all you can do is change their names.

These units also do not work properly with the create trigger(s).
Report, edit, etc...Posted by NeoNightmareX on 2004-11-01 at 19:10:09
QUOTE(FunkySensubean @ Nov 1 2004, 06:51 PM)
i notice that there are alot of extra heroes in this editor (like the bc's), is there a way do create more extra units (valkery, marines)?
[right][snapback]92964[/snapback][/right]

i dont understand, what does he mean, like create new heroes? custom ones? confused.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-11-01 at 19:12:36
It's quite easy to get those units even for us non-programer dudes.

If you have toyed around in Sf you can see each unit has it's own ID number.
IE: Marine = 1
In the normal StarEditor that Blizzard released there were about 220 normal units. Now we have about 227 non-bug units. There would be about 65535 possible units but most are buggy others can be seen in the game without crashing but they dont move like normal units.
Report, edit, etc...Posted by NeoNightmareX on 2004-11-01 at 19:13:59
QUOTE(BeeR_KeG[eM] @ Nov 1 2004, 07:12 PM)
It's quite easy to get those units even for us non-programer dudes.

If you have toyed around in Sf you can see each unit has it's own ID number.
IE: Marine = 1
In the normal StarEditor that Blizzard released there were about 220 normal units. Now we have about 227 non-bug units. There would be about 65535 possible units but most are buggy others can be seen in the game without crashing but they dont move like normal units.
[right][snapback]92985[/snapback][/right]

uhh....translation? does that mean u can make custom heros in starforge?
Report, edit, etc...Posted by BeeR_KeG on 2004-11-01 at 19:17:25
No, but if you remember a while ago people were testing all units 227 and above. We did about 1k units but then we realized it was useless.

The units discovered were mostly scourges without commands and most of them crashed everything. The untis above 227 are just numbers and don't actually exist. Blizzard actually made properties and stuff for 227 and below.

here is the topic:

http://www.staredit.net/index.php?showtopic=3535
Report, edit, etc...Posted by LegacyWeapon on 2004-11-01 at 21:15:16
QUOTE(NeoNightmareX @ Nov 1 2004, 07:10 PM)
i dont understand, what does he mean, like create new heroes? custom ones? confused.gif
[right][snapback]92982[/snapback][/right]

Create unit trigger.

Some of these extra units, such as the High Templar (with the "BLANK" wireframe) makes the attack of the High Templar Tassadar have the same attack as the special one.
Next Page (1)