i have a trigger like this, and it seems straight forward, but its not working:
| Trigger |
| Players: |
| ¤ player X |
| Conditions: |
| ¤ countdown timer is at X seconds |
| Actions: |
¤ create X units at Y location
|
¤ wait 100
|
| ¤ runaiscript: send all units on strategic suicide missions |
however, this doesnt seem to be working all to well, as the units just stand around, waiting for someone to come and get them. i would rather have them chase the players around the map.
would i be fixed if i set it to random suicide missions? or would it have the same effect? any ideas?
any and all help welcome