Staredit Network

Staredit Network -> UMS Assistance -> send all units on strategic ....nothing?
Report, edit, etc...Posted by cfro7211 on 2004-11-01 at 20:56:09
i have a trigger like this, and it seems straight forward, but its not working:

Trigger
Players:
¤ player X
Conditions:
¤ countdown timer is at X seconds
Actions:
¤ create X units at Y location
¤ wait 100
¤ runaiscript: send all units on strategic suicide missions


however, this doesnt seem to be working all to well, as the units just stand around, waiting for someone to come and get them. i would rather have them chase the players around the map.

would i be fixed if i set it to random suicide missions? or would it have the same effect? any ideas? helpsmilie.gif

any and all help welcome
Report, edit, etc...Posted by Urmom(U) on 2004-11-01 at 20:59:04
i think the send on random suicide would work better
Report, edit, etc...Posted by cfro7211 on 2004-11-01 at 21:01:16
k, i'll try that a post my results
Report, edit, etc...Posted by Urmom(U) on 2004-11-01 at 21:03:07
k you couldve just tested this yourself dots.gif
Report, edit, etc...Posted by LegacyWeapon on 2004-11-01 at 21:12:48
Make sure they have a base and all and they know there are enemies on the map. The best way would be to make them wander or just attack your base instead of this way of AIScript.

http://www.staredit.net/index.php?act=tuto...le=AI%20Scripts
Report, edit, etc...Posted by Urmom(U) on 2004-11-01 at 21:24:19
there is a nice tutorial in the tutorial section that explains wat each ai script does
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