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Staredit Network -> UMS Assistance -> RPG Help
Report, edit, etc...Posted by eXiLe on 2004-11-01 at 23:15:28
I'm making this RPG and I'm pretty good with it. The battle system is like Final Fantasy. (If you touch enemy, you fight in a battle area and fight). However, when I was testing it with a friend, my friend touched enemy, fought, and eventually won. But, he did not get his main unit back. This did not happen but do you how i can fix it so it doesnt happen again? i know i got the right triggers though.
Report, edit, etc...Posted by Chill on 2004-11-01 at 23:19:40
Could you please post the map for us?
Report, edit, etc...Posted by x BakaPeter x on 2004-11-01 at 23:23:55
mind posting your triggers?
Report, edit, etc...Posted by greenreaper on 2004-11-01 at 23:29:26
First of all, are there any wait blocks happening? And...how do you get your main character back? By moving unit..creating unit...or what? It would help greatly if you posted your triggers. Then we could actually help you instead of playing this guessing game tongue.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-01 at 23:47:23
QUOTE(eXiLe @ Nov 1 2004, 11:15 PM)
i got the right triggers though.
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Thats where your wrong, It doesn't work so you must have the an error in your triggers. Since you didn't tell us anything about it you need to first find out what is going wrong and what is causing it.
Report, edit, etc...Posted by PearS on 2004-11-02 at 00:45:42
Since you are using the battle system where you control a 'party' unit and bump in to enemies, i'll assume that by 'get his unit back' you mean the party unit. I reccomend you put a location on the party unit 'party 1'. Now there the battleground location. Have it like, current player brings exactly zero any unit to 'battleground'(or you could just use always)....center location 'party 1' on 'party' for current player. Then when a the comp brings a unit to 'party 1' give the party unit to a neutral computer and move the players fighting units to the battleground. When the battle is over, the party unit will still be wher you left it and the location will be over it, so just give it back to the player. You should use a hyper too probably.
Report, edit, etc...Posted by Zero on 2004-11-02 at 02:04:35
Make it when the enemy commands 0 units move the winner to the location.
Report, edit, etc...Posted by Neiji on 2004-11-02 at 16:30:36
He's not responding... he's probobly gone...
Report, edit, etc...Posted by eXiLe on 2004-11-02 at 20:21:45
no im here biggrin.gif i fixed it -_- can someone lock this topic now?
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