Staredit Network

Staredit Network -> UMS Assistance -> Hypertriggers
Report, edit, etc...Posted by SA_Max71 on 2004-11-02 at 17:31:38
How can I get hypertriggers to work? I have tried placing a map revealer, and a intercepter, but in both cases I couldn't get hypertriggers to work. helpsmilie.gif
Report, edit, etc...Posted by LegacyWeapon on 2004-11-02 at 17:33:09
What does an map revealer and an interceptor have to do with hyper triggers?

Hyper triggers
http://www.staredit.net/index.php?act=tuto...yper%20Triggers

Interceptor and Map Revealer use
http://www.staredit.net/index.php?act=tuto...x%20Map%20Speed
Report, edit, etc...Posted by DevliN on 2004-11-02 at 17:35:14
For hypertriggers to work you have to do:
Trigger
Players:
¤ Any Player without any other triggers
Conditions:
¤ Always
Actions:
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Preserve trigger.
Report, edit, etc...Posted by LegacyWeapon on 2004-11-02 at 17:41:06
QUOTE(DevliN @ Nov 2 2004, 05:35 PM)
For hypertriggers to work you have to do:






Trigger
Players:
¤ Any Player without any other triggers
Conditions:
¤ Always
Actions:
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Wait for 0 milliseconds.
¤ Preserve trigger.

[right][snapback]93518[/snapback][/right]

I already told him how to do it through the tutorial closedeyes.gif
Please don't spam, read the posts that other people did.

To SA_Max71, make sure your hyper triggers are placed last so that they dont mess with your waits.
Report, edit, etc...Posted by DevliN on 2004-11-02 at 17:42:56
I started typing that before you even replied. So it isn't my fault, don't call me a spammer.
Report, edit, etc...Posted by KlowN. on 2004-11-02 at 18:00:30
one thing about hyper triggers though... move ur trigger to bottom of others cause it will usually censored.gif them up. i had hyper trigger at top once and the lvl didnt repeat is stopped randomly so move hypers to bottom and u just need for like 1 player...
Report, edit, etc...Posted by LegacyWeapon on 2004-11-02 at 18:02:27
QUOTE(LegacyWeapon @ Nov 2 2004, 05:41 PM)
I already told him how to do it through the tutorial closedeyes.gif
Please don't spam, read the posts that other people did.

To SA_Max71, make sure your hyper triggers are placed last so that they dont mess with your waits.
[right][snapback]93522[/snapback][/right]



QUOTE(KlowN. @ Nov 2 2004, 06:00 PM)
one thing about hyper triggers though... move ur trigger to bottom of others cause it will usually  censored.gif  them up. i had hyper trigger at top once and the lvl didnt repeat is stopped randomly so move hypers to bottom and u just need for like 1 player...
[right][snapback]93545[/snapback][/right]

You did read my post KlowN. did you not?
Because I HATE spammers :\
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-02 at 18:25:16
Note to Moose> Match KlowN's IP adress to that of ninja(be aka Psycho]aD. THey have similar user titles and spammy ways.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-02 at 19:17:47
QUOTE(LegacyWeapon @ Nov 2 2004, 06:02 PM)
You did read my post KlowN. did you not?
Because I HATE spammers :\
[right][snapback]93549[/snapback][/right]


LegacyWeapon: Stop trying to moderate the forums here, your making my job more difficult. I'll warn you if you spam like this again.

DT_Battlekruser: consider Private Messages.

SA_Max71: Are you referring to increasing the speed that units move or making the triggers fire more often? Legacy Weapon was kind enough to point you to a tutorial of each I suggest reading over those.
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-02 at 20:52:08
Bolt> It is really to all who can see IPs so I made it public.
Report, edit, etc...Posted by SA_Max71 on 2004-11-02 at 21:09:07
QUOTE((U)Bolt_Head @ Nov 2 2004, 04:17 PM)
LegacyWeapon: Stop trying to moderate the forums here, your making my job more difficult.  I'll warn you if you spam like this again.

DT_Battlekruser: consider Private Messages.

SA_Max71:  Are you referring to increasing the speed that units move or making the triggers fire more often?  Legacy Weapon was kind enough to point you to a tutorial of each I suggest reading over those.
[right][snapback]93607[/snapback][/right]

Legacy: Thanks for the links... hopefully they will work.
Bolt: I need a trigger to fire as fast as possible, so I think a hypertrigger would do the trick.
BC: I agree with bolt. Besides, does your post belong in this thread, since it has nothing to do with map making?
Report, edit, etc...Posted by ElanMorin(13) on 2004-11-04 at 13:47:25
Just out of curiousity, could hyper triggers effect everyone else if they were made for some1 like player 12.

*also, I tried using the tutorial link and all i saw was a blank box where the tutorial should have been...
Report, edit, etc...Posted by LegacyWeapon on 2004-11-04 at 14:49:45
QUOTE(ElanMorin(13) @ Nov 4 2004, 01:47 PM)
Just out of curiousity, could hyper triggers effect everyone else if they were made for some1 like player 12.

*also, I tried using the tutorial link and all i saw was a blank box where the tutorial should have been...
[right][snapback]94415[/snapback][/right]

Hyper triggers always work for all player triggers.

http://www.staredit.net/index.php?act=cont...view&content=60

The new tutorial database seems to be down :\

Hyper triggers work because every time before a wait, or after... Starcraft checks all the triggers and sees which one it should run because its conditions are met. Because hyper triggers are filled with Wait 0, it helps each other run almost infinitely and helps other triggers start sooner/faster.
Next Page (1)