SetDeaths(CurrentPlayer, Add, 100, # SHOT DIRECTION #);
CreateUnit(9, Science Vessel, [POINT], CurrentPlayer);
RemoveUnitAtLocation(7, Science Vessel, CurrentPlayer, Anywhere);
MoveLocation([POINT], Science Vessel, CurrentPlayer, Anywhere);
RemoveUnit(Science Vessel, CurrentPlayer);
CreateUnit(9, Battlecruiser, [POINT], CurrentPlayer);
RemoveUnitAtLocation(3, Battlecruiser, CurrentPlayer, Anywhere);
MoveLocation([POINT], Battlecruiser, CurrentPlayer, Anywhere);
RemoveUnit(Battlecruiser, CurrentPlayer);
PreserveTrigger();
Comment("");
This seems to be Tux's method for moving directly east

edit - South east.