QUOTE(Thels @ Nov 5 2004, 01:31 PM)
The problem is that waits seem to stack somehow. Elapsed time is your best solution here. If you're not using waits for anything else, you might use the following triggers:
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Stick to the first sentence, elapsed time looks like crap and your trigger works but is overdone. Overuse of switches.
QUOTE(DevliN @ Nov 5 2004, 06:44 PM)
Yeah his trigger is fine, he just needs to change the condition. I found that when i have so many triggers starting with Always, it sometimes slows other triggers down. So with elapsed time, it lets the triggers take care of the Always and then does the next trigger.
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You were smoking something.
QUOTE(LegacyWeapon @ Nov 5 2004, 06:47 PM)
Uh... not really?
He is talking about the preserve trigger.
The always will only lag in the beginning of the game...
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Uhh you were too.
QUOTE(SA_Max71 @ Nov 5 2004, 07:50 PM)
not as badly as 50 triggers having "time is at most 0 seconds" going off at the start of a game
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Uhh .. Yeah exactly as bad as that, so much in fact they both don't do it at all.
QUOTE(Thels @ Nov 6 2004, 05:50 AM)
There's no problem if there are no other waits (or only a few short ones), but long waits seem to stack.
And yeah, to prevent mass drops, I usually use 'elapsed time is at least XX seconds' for all my triggers that can activate at the start, with XX being a slightly different value for my triggers.
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So if you think triggers starting to fire causes mass drops? Then why do you always have to wait for lag to settle in melee games too?
Triggers don't lag people almost everything said in this thread is rubbish.