Staredit Network

Staredit Network -> UMS Assistance -> Creating Longer Obstacles
Report, edit, etc...Posted by Ultimea on 2004-11-06 at 01:36:35
I'm a newbie, I know.

But It puzzles me greatly how I cannot make an obstacle on a bound much long, due to the string limit. What I'm trying to do is make an obstacle long or w/e. But, I see it cannot be done with just one switch. Two don't seem to work either. I'm perplexed by this, could anyone show me in the neat "trigger" format how this could be done or explain to me. I'd greatly appreciate it.

Thanks.
Report, edit, etc...Posted by RiShiN.rK on 2004-11-06 at 01:57:44
you can make a level composed of a couple of switches

when Switch 1 is set do that part of the level but then at the end of the trigger make it set Switch 2 and clear Switch 1

then when Switch 2's part of the level is done make that set Switch 1 and clear Switch 2 and so on...

also you should put a triggers like
Condition: Switch 3(the next level)
Action: clear Switch 1, clear Switch 2, Preserve Trigger
Report, edit, etc...Posted by Thels on 2004-11-06 at 05:47:48
What is this? The Rurouni Kenshin thread?

Anyhow, if you set only one switch at a time, you might instead use the Custom Score or the Death Score of an unused unit.
Report, edit, etc...Posted by KlowN. on 2004-11-06 at 10:02:18
im not sure how to do this... ive seen it in tall bound though.. i was like WHOA thats long... maybe u can ask ReiRol how he did it if he still plays sc
Report, edit, etc...Posted by LegacyWeapon on 2004-11-06 at 11:12:01
QUOTE(Ultimea @ Nov 6 2004, 01:36 AM)
I'm a newbie, I know.

But It puzzles me greatly how I cannot make an obstacle on a bound much long, due to the string limit. What I'm trying to do is make an obstacle long or w/e. But, I see it cannot be done with just one switch. Two don't seem to work either. I'm perplexed by this, could anyone show me in the neat "trigger" format how this could be done or explain to me. I'd greatly appreciate it.

Thanks.
[right][snapback]95219[/snapback][/right]

Here are my fall bound level 6+7 triggers.
See how they work smile.gif

I do this,
1 overall switch makes it so that 2 levels cannot interfere with each other. It clears at the end of each level and is set at the beginning of each.
another switch is used to start the second part of the level. The second part of the level seems very very simple, and it is and it works w00t.gif

So make it
trigger 1
cond: overall level completion switch is clear
action: set that switch
actions blah bvlah blah
action: set swtich level 6 xtra

trigger 2
cond: level 6 xtra is set
action: clear it
actions balh b lah blah
action: clear switch overall level completion
Report, edit, etc...Posted by Kow on 2004-11-06 at 12:42:39
Death count works too, you can just add 1 death!
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