Staredit Network

Staredit Network -> UMS Showcase -> Offence//Defence
Report, edit, etc...Posted by Urmom(U) on 2004-11-06 at 12:50:39
in this game you take turns on trying to capture your opponent's flag. the flag will be guarded by another player force so its basically a 3v3.

there will be 4 different terrains, a custom score for the flags, heros that you can buy, units that you can buy, great sound effects, and im possibly thinking of a dropship system but i dont know what to put for that... one more thing to add, after each round you will have your units removed and start again with a new set of preplaced units at a different area. all of the pre-placed units are given to each player and if a player is not present i have a randomize trigger to give the units to the other players teammates

Heros
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all of the heros have a special ability and will have relatively low health to prevent riggedness. they cost kind of a lot

Dropship
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Please help me come up with ideas for a dropship spell casting system or should i get rid of this feature?

Kills to Cash
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Im thinking of putting in the perfect kills to cash method but i dont understand it well and there is a lot of units available in this game.

Capture the Flag Feature
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Each player has a SCV that they use to pick up the flag and bring it back to the beginning.

wells thats about it please help me with more ideas
Report, edit, etc...Posted by KlowN. on 2004-11-07 at 12:14:33
with the heroes after u get like 5 kills with 1 u should get ur old unit back cause usually if some1 gets a hero in the game then they get so many more kills and become really hard to kill and when u do kill em they get another hero...
Report, edit, etc...Posted by Urmom(U) on 2004-11-07 at 12:30:20
i dont really see what your saying but the heroes have extremely low health so they wont be that much of a factor, and they cost a lot.
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