Staredit Network

Staredit Network -> UMS Assistance -> Hyper Triggers + Timing
Report, edit, etc...Posted by iiiiLLLLi on 2004-11-06 at 15:37:53
To my understanding, there's a way to use a timing system that, even with hyper triggers, will count once every 2 seconds. I think it's where you add unit deaths to a player and preserve it, and it'll add one death every 2 seconds, but I'm not sure. Is there a way?
Report, edit, etc...Posted by high6 on 2004-11-06 at 17:31:20

null
Trigger
Players:
¤ w/e u want
Conditions:
¤ always
Actions:
¤ add 1 death for current player
¤ wait 2000 milisecs
¤ perserve trigger



that should do what ur saying
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-06 at 17:38:43
That would be stupid. Why would you add a wait and increase his death count at the same time.

Just do soemthing like this.

CONDITIONS
-whatever
ACTIONS
-set switch 1
-preserve trigger

CONDTIONS
-switch 1 is set
ACTIONS
-Add 1 death for "unused unit" for player 1
-Preserve trigger.

CONDITIONS
-Player 1 has suffered 10 deaths of "unused unit"
ACTIONS
-(do whatever)
-clear switch 1
-preserve trigger
Report, edit, etc...Posted by LegacyWeapon on 2004-11-06 at 18:08:53
Every second, apprx 12 deaths are counted.
So just make it so that

If 12 deaths are counted, subtract 12 deaths and add 1 to another unit.
Report, edit, etc...Posted by High on 2004-11-06 at 22:00:53
Go In conclsuion

Trigger
Players:
¤ Whatever
Conditions:
¤ Whatever Condition
Actions:
¤ Modify Death Counts for Player whatever, Add 1 for "Insert Unused Unit Here"
¤ Preserve Trigger


Trigger
Players:
¤ Whatever
Conditions:
¤ Player whatever has suffered 20 deaths of "Insert Unused Unit Here"
Actions:
¤ Modify Death Counts for Player whatever, Set 0 for "Insert Unused Unit Here"
¤ Do whatever action here
¤ Preserve Trigger
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-06 at 22:35:58
Actually it is more like 12 times per second. 10 hypertrigger fires is more like 840 mS.
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