To my understanding, there's a way to use a timing system that, even with hyper triggers, will count once every 2 seconds. I think it's where you add unit deaths to a player and preserve it, and it'll add one death every 2 seconds, but I'm not sure. Is there a way?
| Trigger |
null| Players: |
| ¤ w/e u want |
| Conditions: |
| ¤ always |
| Actions: |
¤ add 1 death for current player
|
¤ wait 2000 milisecs
|
| ¤ perserve trigger |
that should do what ur saying
That would be stupid. Why would you add a wait and increase his death count at the same time.
Just do soemthing like this.
CONDITIONS
-whatever
ACTIONS
-set switch 1
-preserve trigger
CONDTIONS
-switch 1 is set
ACTIONS
-Add 1 death for "unused unit" for player 1
-Preserve trigger.
CONDITIONS
-Player 1 has suffered 10 deaths of "unused unit"
ACTIONS
-(do whatever)
-clear switch 1
-preserve trigger
Every second, apprx 12 deaths are counted.
So just make it so that
If 12 deaths are counted, subtract 12 deaths and add 1 to another unit.
Go In conclsuion
| Trigger |
| Players: |
| ¤ Whatever |
| Conditions: |
| ¤ Whatever Condition |
| Actions: |
¤ Modify Death Counts for Player whatever, Add 1 for "Insert Unused Unit Here"
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Whatever |
| Conditions: |
| ¤ Player whatever has suffered 20 deaths of "Insert Unused Unit Here" |
| Actions: |
¤ Modify Death Counts for Player whatever, Set 0 for "Insert Unused Unit Here"
|
¤ Do whatever action here
|
| ¤ Preserve Trigger |
Actually it is more like 12 times per second. 10 hypertrigger fires is more like 840 mS.