God for once Beer you are stinking WRONG!
QUOTE(an ownage staff member)
Start with the damage.
Subtract shield upgrades from the damage.
Apply damage to shields.
Carry over the remaining damage to regular HP.
Subtract the unit's armor.
Multiply the damage by the percentage of the damage type and armor type of the target. (100%, 75%, 50%, 25%)
If the damage at any point is zero, it will take two attacks to do one point of damage.
Example...
Seiged Tank (70 damage) attacks a Zealot (60sh, 100hp) with 1 Armor Upgrades.
70 - 0 Shields, 70 Dmg to shields.
70 - 60, takes out shields with 10 left over.
10 - 2 factors in the base Armor plus the upgrade, bringing the damage to 8.
Zealot is a light armored unit, whereas Tank does explosive damage, cutting the damage in half.
8 / 2 = 4 damage to HP.
The Zealot has no shields left and 96 HP left.
The resulting "damage" will alwayse be <0 so it get's upped to 1/2 automatically. no matter how much armor the target has, it could have a 0 dmg unit attacking a unit with 510 armor; it will ALWAYS take two turns to inflict one point of damage.
[right][snapback]95761[/snapback][/right]
How could I be wrong, I said besicly what you said.
And i've seen maps with a ghost(dose 1/4 dmg to buildings and heavy armor) attack a tank fully armored 255+255(510 armor) with 1 HP. It took about 4 hits to kill.