Staredit Network

Staredit Network -> UMS Assistance -> Giving Upgrades/Technologies
Report, edit, etc...Posted by Thels on 2004-11-07 at 00:54:55
I haven't found this anywhere on the site (but then again, I'm new around here, so I might've missed it), so I thought, let's just make a decent post about it.

It is possible to give upgrades (no weapon/armor/shields/scarabs) and technologies to players without the need of having to research them in the proper building.

For example, let's say we want anyone on Force 1 to receive U-238 Shells and Stimpacks when they bring a Marine to 'Levelup Beacon' and Ocular Implants, Moebius Reactor, Personnel Cloaking and Lockdown when they bring a Ghost to 'Levelup Beacon'. You can change the conditions to anything you like.

First, place a Marine and a Ghost somewhere on an unused part of the map, and give them to a Computer or Neutral player. (player 9-12 work okay for this, but the triggers are a little difficult to write. I'm gonna assume you use player 8.) Draw a location over it and call it 'Give Upgrades'.

Second, make sure the upgrades and technologies are enabled for everyone on Force 1 and researched for player 8.

Third, create the following triggers to give units to the current player. Any special upgrades and technologies will be given along with the unit. Make it like:

Trigger
Players:
¤ Force 1
Conditions:
¤ Current player brings at least 1 Terran Marine to 'Levelup Beacon'.
Actions:
¤ Give 1 Terran Marine owned by player 8 at 'Give Upgrades' to current player.


Trigger
Players:
¤ Force 1
Conditions:
¤ Current player brings at least 1 Terran Ghost to 'Levelup Beacon'.
Actions:
¤ Give 1 Terran Ghost owned by player 8 at 'Give Upgrades' to current player.


Then you want the units to return under player 8's control afterwards:

Trigger
Players:
¤ Force 1
Conditions:
¤ Current player brings at least 1 Any Unit to 'Give Upgrades'.
Actions:
¤ Give all Any Unit owned by current player at 'Give Upgrades' to player 8.
¤ Preserve trigger.


There, all set. You might want to add a kill score requirement to the 1st triggers, or change the requirements into something completely different. The last trigger does not need requirement adjustments, since it won't activate until after one of the other triggers activated.

Also, you might want to give only some of the upgrades (U-238 Shells), and give the rest of the upgrades at another beacon (Stimpacks). Then simply use 2 neutral players (each with it's own units and location). Player 7 starts with U-238 Shells researched. Player 8 starts with Stimpacks researched. The upgrade you receive depends on the player from which you receive the unit.

Note, any upgrade/technology that is not researched for player 8 should be disabled. Otherwise, when players give their unit back to player 8, player 8 might receive an upgrade, and then pass the upgrade along to other players.

EDIT: Forgot to mention. If you use a computer player and have more than 1 unit at the location, you need to make all the units invulnerable. You might want to make all of them invulnerable anyhow, just to be sure. Also, if you use a computer player (not a problem with neutral players), make sure units like the overlord don't leave the location at the start of the map.
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-07 at 00:57:20
No, that will not work. Upgrades must be researched at a building. Sad, isn't it?
Report, edit, etc...Posted by KaboomHahahein on 2004-11-07 at 01:02:44
It does suck...anyways, you are right there was a few posts about if you can just make them upgrade or can you control them to upgrade. I know you are new but if you look a little bit harder you should find a similar topic and answere your question.
Report, edit, etc...Posted by Thels on 2004-11-07 at 01:05:10
Play attachment. Then think again.

EDIT: Didn't see the 2nd post when I was typing.

As I said, it's not a question, more of a brief tutorial. I didn't see this in the tutorial section, so someone might want to put it there or something.

And what sucks? It works like a charm.
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-07 at 01:17:16
woah....

*DT_Battlekruser faints
Report, edit, etc...Posted by x BakaPeter x on 2004-11-07 at 01:18:02
whoops my bad... didnt notice it did the upgrades. amazing. good job!
Report, edit, etc...Posted by High on 2004-11-07 at 03:24:04
Nice, Someone add this to the tutorial database?

And give this guy a medal
Report, edit, etc...Posted by BeeR_KeG on 2004-11-07 at 09:34:34
This kinda works like Mindcontrol.
You MC a bc without yamato, you research it and you have the yamato. The other player MC the bc back and he got the yamato without having to research it.
If you have it researched as a default it will have the same effect.

Does the method you use only work for research and not for upgrades(1-255).
Report, edit, etc...Posted by Thels on 2004-11-07 at 10:05:01
It works exactly like Mind Control. Mind Control and Give Unit to Player do the exact same thing.

It works for upgrades, but not weapon/armor/shields/scarabs. Works for all the other upgrades.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-07 at 10:37:17
Wow i'm going faint your damn smart! I never could of think of that censored.gif
Report, edit, etc...Posted by PCFredZ on 2004-11-07 at 11:01:13
Lmao, I think this was in the SC: BW manual or something.

Not exactly new, but people never thought to use it.

Example? Think "Can you do 20[or 25 or 26 or whatever] Trix?"
Well, in that map, I think the maker actually was able to DISABLE techs in-game. Freaky.
Report, edit, etc...Posted by Thels on 2004-11-07 at 11:18:36
QUOTE(pcfredz @ Nov 7 2004, 12:01 PM)
Lmao, I think this was in the SC: BW manual or something.


This is just a certain way to (ab)use that.

QUOTE(pcfredz @ Nov 7 2004, 12:01 PM)
Well, in that map, I think the maker actually was able to DISABLE techs in-game. Freaky.


Not possible. Do you mind sending me that map? Would be interesting to see how he made things look like that.
Report, edit, etc...Posted by Tarh on 2004-11-07 at 11:56:21
The only way I can think of to "Disable" Tech is to temporarily replace a unit with it's hero form (using exact same stats), and then back. I know alot of those tricks maps use that strategy.

Most of those old tricks maps use weak protection, perhaps there IS a secret hidden in the triggers (That would be cool w00t.gif )
Report, edit, etc...Posted by Thels on 2004-11-07 at 12:13:00
You're probably right.

I'm certain there's no secret. Just wondered what trick they used to make things seem like that.
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-11-07 at 12:37:51
I'm adding this to the tutorials database right now. Shame on you people for thinking it didn't work at first. It was obvious that it would smile.gif
Report, edit, etc...Posted by PCFredZ on 2004-11-07 at 12:43:22
http://www.staredit.net/index.php?download=1184
Report, edit, etc...Posted by BeeR_KeG on 2004-11-07 at 13:38:43
It's a great discovery and a very obvious one the no one though of except Thels.
But I think most people will just go with the give one mineral and upgrade it using the building since it does pretty much the same thing only yours is pretty much automatic.
Report, edit, etc...Posted by KlowN. on 2004-11-07 at 13:48:51
nice.. ur smart.. but for speed upgrades and range u could give person a hero
Report, edit, etc...Posted by Thels on 2004-11-07 at 16:10:17
It's just an option. I might prefer researching at buildings in most maps. This is just an anternative that might work out better on a few maps. Am I really the only one to come up with this?

Klown> Possible, but what if you want to use the hero for something else? Or what if it doesn't have a hero (like medic)? Or what if u have a bunch of units?

Pcfredz> What trick where you pointing at? I don't see anything that resembles upgrades/technologies being disabled.
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-07 at 16:11:35
Like we agree, it is a great idea. Don't listen to KlowN. , he just got his fourth warn and a 14 day suspension.
Report, edit, etc...Posted by KaboomHahahein on 2004-11-07 at 16:14:22
Kaboom takes back what he said blushing.gif it works perfectly! Too bad you still can't just make a trigger that makes them upgrade. And clown if you give them a hero unit that just ruines the whole purpose of making them upgrade.
Report, edit, etc...Posted by Thels on 2004-11-07 at 16:16:23
Makes them upgrade? Computer players you mean?

Nope. Would be nice, but there are no scripts that only research 1 specific upgrade, like there is a script that loads a nuke.
Report, edit, etc...Posted by KaboomHahahein on 2004-11-07 at 16:23:11
Yeah, I know. I was just saying it would be cool if there was. Not asking if you could.

Anyways must congratulate you again on your discovery.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-07 at 22:00:23
I guy PMed me about this a long time ago to add it to the Tricks and Tips Database. I never got around to it.

It's the same thing that allows you to make lurkers that can't unborrow.
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