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Staredit Network -> UMS Assistance -> countdown timer messing up other triggers
Report, edit, etc...Posted by Urmom(U) on 2004-11-07 at 12:54:42
ok in an offence and defence map im making i have it so that if the offence doesnt get the flag before the countdown timer runs out then the defence gets a point. the problem is that when the offence gets the flag i have the countdown timer set to 0. if the countdown timer was set to 0 then wouldnt the defence get a point as well as the offence? so how would i make it so that getting the flag and setting the countdown timer to 0 wont add a point to the defence?
Report, edit, etc...Posted by Thels on 2004-11-07 at 13:02:55
Simple.

After setting the countdown timer, also set a switch called 'game in progress'.

When the offending team wins, before you clear the countdown timer, clear switch 'game in progress'.

For the defending team to win, the countdown timer must reach 0 AND 'game in progress' must still be set. Have this trigger clear 'game in progress' as well if it contains the preserve trigger action, to have it activate only once.
Report, edit, etc...Posted by Urmom(U) on 2004-11-07 at 13:36:34
k ill try that after and reply if it doesnt work.
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