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Staredit Network -> Ideas -> Crazy Flying Defense
Report, edit, etc...Posted by Robi on 2004-11-08 at 14:31:28
Well, there is no really screen shot, ... but i can explain you :
- square of about 20x20 "terrain" (in reality, null with creep) were players can have units to defend, this sqare is arounded with 2quare of high terrain and then water. when the units go on high terrain, the units are called back, to prevent players from flying wink.gif
- there are as square as players... and the ennemies go sqare on square to the end.

that all for the system, for the defense, i'll MAYBE make a collective mineral gain, for fairer map. Or maybe 2 teams of players, .... i need to think about that. Probaly only ground units that attack and as defense : lurkers, firebats, archons, .... and more
starter : if majority of players (of the team) go to the starter, ennemies come .... that for : make faster than other team, and be better wink.gif that makes the fun, if fair teams...
probaly possiblility of wall, but limited... like a cross of cannot wall on the square for ennemies can always pass. I'll probaly add more special units with maybe if i can find good ideas, fun attacks.
Report, edit, etc...Posted by IsolatedPurity on 2004-11-08 at 14:54:02
And how would your team loose? What benefits do you hope to achieve by rushing your team as well as the other team?
Report, edit, etc...Posted by LegacyWeapon on 2004-11-08 at 15:08:46
You lost me after the called back part.
Please explain happy.gif
Report, edit, etc...Posted by TheOddAngel on 2004-11-08 at 15:13:26
Ya you also lost me...

Where do the units come from and where do they go..
Report, edit, etc...Posted by Robi on 2004-11-08 at 15:13:42
Well your team loose when ennemies can pass to the end of the defense path (:
Maybe if team go faster, i would add them more minerals, to encourage of non-camping
What do you want to be explained ??
Well, that not really the problem, where the begin and when the finish i'll see that if i make the map... for exemple, they start from bottom and go to 4 players(a team) and finally at top, it lost FOR EXEMPLE
Report, edit, etc...Posted by LegacyWeapon on 2004-11-08 at 15:20:19
QUOTE
when the units go on high terrain, the units are called back, to prevent players from flying wink.gif


What does called back mean?
Flying?

Ugh, I'll just wait for a screenshot. It would probably be a lot easier for me to see.
Report, edit, etc...Posted by Robi on 2004-11-08 at 15:39:01
Well, for the screeshot, wait for a bit more poll result, because i don't want to make a map for nothing ...
Well i had maybe bad explained but it's not really Flying but walking on the water, or swimming if u prefer ....
That why i said water all arounf own players' defense place, ennemies go players by players, walking on water and going throught the players defense, i thought it was funny
Report, edit, etc...Posted by Mini Moose 2707 on 2004-11-08 at 20:38:39
QUOTE("title")
Just an idea of map


Try the Idea forum then. tongue.gif

ยป Moved to Ideas
Report, edit, etc...Posted by Robi on 2004-11-09 at 11:33:18
Sorry, too much topics, that complex for my little mind sick.gif
and i don't understand because in ideas topic, it says for IDEA NEEDED .... i don't need idea i want to know if my idea is good....
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