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Staredit Network -> UMS Assistance -> Create Unit LImitations?
Report, edit, etc...Posted by Drakiel on 2004-11-11 at 01:50:10
THIS IS A REPOST Of an old post... which is here:
http://www.staredit.net/index.php?showtopic=5803&hl
So far I can't solve my problem!

ALright, I'm making a game called BUnker Domination (who cares?)
Straight to the point.
There are 20 bunkers, once destroyed by a player, it respawns and is commandable by the killer.
There's a countdown timer for each player set in GAS. (210 gas each reset)
Yes, Hyper Triggers are used.
So it takes ROUGHLY 21 seconds in order to hit 0 (zero) gas.

Always - Subtract 1 gas for players - preserve trigger

When 0 gas hits.
Each player gets 1 men at each bunker for each bunker they own.
Gas gets set to 210 again

Each bunker is a seperate trigger.

HERE'S THE PROBLEM:
Out of 20 bunkers, only the first 15 bunkers in the triggers listing are respawning.
When gas timer hits 0, all 20 bunkers should respawn.
But for some reason, the delay in the CREATE trigger, can only manage to respawn 15 men - before the gas is set back to 210 and the countdown restarts.

Any solutions as to how to get all 20 respawns within that time frame, before the gas is set back to 210?


HERE'S WHAT I'VE TRIED... (skip if desired)
-I figured a switch would work... but switches are instantaneous, so there's no hope in delaying the "gas reset timer" trigger...
so I figured anything can be a switch, so I created a burrowed ling as a switch, since the create trigger has a delay... I created a ling, AFTER all respawns should be created, and after gas is reset.
But gas only resets if ling is created... thereby causing a delay
NO CIGAR!!!

-Tried to just do the 'ol fashioned newbie "WAIT TRIGGER" before gas is reset... tried 250mil sec, tried 500mil sec, nope, still no change.
NO CIGAR!!!

-And other stupid not-even-worthy-of-mentioning ideas.

ANY HELP!!!!
Post here, or Email me at RomeoI_I_I@yahoo.com
Thanks for your time, in advance!!!

Drakiel


ADDITION: Oh, and also, I have an itch on my bum...
And my hands are glued together.
And I can't reach my bum with my hands, elbows, or bend my leg/foot back without my hands.
Also, there's no rough surface to rub against, and I have my pants on anyway.
And I can't unzip them without my hands.
And I stepped in crap today.

Help!!! Thanks.

-Drakiel

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NEW POST:
ADDITION: Please don't delete this topic.

I know many advanced players responded to this previously, and I ended with Isolated Purity supposedly solving my problem. After that I just got frustrated and quit. Well I wanna start this map back up again!
Can anyone help solve this problem?

WIth hypertriggers, I have -1 gas preserver (about 12 gas a sec)
I have 20 bunkers respawning when gas hits 0.
Also when gas hits 0 it resets back and countsdown again.

Only 15 bunkers are respawning...
There is only enough time for 15 of those triggers to be read in ((1/12th of a sec?)).

What's the best way to "check off" when each bunker has been read/scaned, before reseting the gas timer? I can't think of a way...
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-11 at 02:07:19
This is one of those things that we need to see inorder to fix. Your not going to have much luck just describing what is wrong and expect us to tell you what you did wrong with your triggers.

The best your going to get is 20 differant ways that everyone thinks your triggers should be.
Report, edit, etc...Posted by Paella on 2004-11-11 at 21:11:32
And just so you know it takes around 17.2 seconds for the gas to disapear, not 21. happy.gif
Report, edit, etc...Posted by Drakiel on 2004-11-12 at 01:12:49
Although I normally hesitate to add maps publicly....
All well, what do I have to lose?
If someone steals, evidence is obvious that this is mine.

Well here it is.
The top left most bunker is completely functional.
(Kills allies if destroyed nearby)

Also Paella... thanks for the useless info. Hence the reason I said "ABOUT" that many seconds.

P.S. When testing bunker functionality, please take command over ALL bunkers first... Bunkers 16, 17, 18, 19, and 20 do not spawn when all bunkers are dominated. Only 15 at a time. This is around the bottom middle area.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-12 at 09:45:36
The Respawn triggers "Unit Continuous Respawn - Bunker X" for Bunker 15 and 16 have the action
"Modify resources for Current player: Set to 210 Vespene Gas"
Thats your problem.

PS. You overuse switches.
Report, edit, etc...Posted by Drakiel on 2004-11-12 at 15:16:06
Geez freakin' louise!
I had like.... a million and a half people look at it and not be able to help, examine, trying to find solutions.
Funny how you get so caught up, you miss something so small.

Oh, and switches is just my style...
The "Bunker Blink" is just because when testing it single player, I got an error creating bunker. THe switch was to fix that, I tried deleting it, and it works fine now. It's useless now, but better safe than sorry.

And the other buncha switches is to make it so you CAN'T take over the bunker unless it's been taken over once already.

THANKS SO MUCH for the help, UBolt.
That was... well... umm.... helpful!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-12 at 19:38:26
QUOTE(Drakiel @ Nov 12 2004, 03:16 PM)
I had like.... a million and a half people look at it and not be able to help, examine, trying to find solutions.
[right][snapback]97778[/snapback][/right]


Shows where i rank lol. [/brag]
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