QUOTE(Zerg Playing Dead @ Nov 11 2004, 01:42 PM)
He said tetris, not tennis.
IdoL, do you want it so you can change the angles?, or the anlge follows a unit or,....
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Oh that explains it. Here's tetris (uncompleated)
[attachmentid=2511]
(Edit: That doens't seem to work,
try here)
Anyways this map uses spidermines as markers and centers locations on them. Its alot easyer than doing it without burrowed units. If you want to do something like that you basicly just need to understand the way locations are centered.
If i have one location with 9 units in a perfect sqaure formation i can give the units away in specific amounts to center a location on any one of them. (this is the base of both systems)
When you center a location and there are more than one possable target starcraft centers on the furthest left unit. If there is a tie (like in our case) then it will select the lowest of those on the left. So if you have 9 units in a sqauire
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and you center a location on them the location will move to the unit located at (1,1)
When you give units, kill units, or remove units it is done in the same order. So if i wanted to center a location on the lower right unit then i would give away 6 of the units.
(1,1),(1,2),(1,3),(2,1),(2,2), and (2,3) Then when you center a location on the units remaining the location would move to the lower right unit (3,1), because the other 6 are no longer valid targets since there player was changed.
If you have a hugh feild of these you can move units in a specifid direction using this techniqe. Once you center your location on your desired location move your base unit to that spot. Then when you center your larger location a differant sqaure of units will be in it.
I hope this is the information you need, i kinda rushed though it.