How do you make wireframes glow Blue, Black, Orange and how do you have HP settings like 50/1 and other things like that. Thanks for replies.
ok to get the glowing wireframes, in starforge go to to unit settings. then where the health is there is a smaller box to the left of where u type how much health the unit will have. make sure the box on the left has a higher number than the one on the right. i think 4/1 works good.
I liek to put in lots of different random numbers until I get an uber effect.
yea i do that too and sometimes you end up with awsome blue colors and blacks.
keyword- experiment and find some really cool ones
why doesnt anyone ever make a liist of all the best colors for each unit on each terrain...
Try experimenting with units sprites. Theyre pretty cool.
Okay...there has been ALOT of post about the wire frames. They change on different terrain. Which terraina are you using? I know most of the ashworld and twilight ones.
Try experimenting yourself too to fin it. Not too hard. Just type in numbers and start game and see.
OK, now what about HP like 50///1? How do you achieve that?
6/5, 9/8/ 7/4, 3/2 and 2/1 all work very well. 7/4 and 6/5 i think both glow blue, while the others are brown/orange. i'm not sure what 50/1 will do. once i tried 200/1, and i got a green/yellow wireframe. its pretty much a guess and check process.
If I can remember correctly 50/1 HP would create an array of teal, orange and brown colors.
To create 50//1...
You put 50 in the box in which 50 goes, and 1 in the box where 1 goes.
Really, what the

ing hell kinda question is that!?(I'm agitated right now)
Also, units that have true wireframes will have random colors...
Zerg Units, Archons(both kinds), Critters, Resources(not counting X-Tra Powerups such as Gas tank) will always look the same every time you play.
Terran units, non-Archon Protoss units, Powerups will sometimes not work.
It takes a long time to go back and forth testing. We still need a good tutorial for how to do this for the Tutorials Database.
QUOTE( EzDay2)
To create 50//1...
You put 50 in the box in which 50 goes, and 1 in the box where 1 goes.
Really, what the ing hell kinda question is that!?(I'm agitated right now)
It won't be like that in the map though which i think is what he means. It will be 2/1 in the map. To have 50/1, you have to use sprites. Place a unit sprite and make that unit in the properties box have 1 HP.
The unit-sprite will have its 'default HP'/1 . S0 a Zerg Egg would have 200/2 in the game, and a firebat 50/1. You cna't make the first HP different. With those effects, it will have very strange colors.
(I don't rememebr if you have to disable the unit-sprite or not)
Oh, that...
I forgot that not everyone knows about sprites having default HP...
Sry.
Disabled is not required, though I tried placing some unit sprites in a map and they didn't have default HP, oddly...
Perhaps disable is required and I just forgot...
I doubt it though.
Yes, you guys misunderstood me, I wasn't asking what typing 50///1 would do, I wanted to know how to make a unit's hp 50/1 thanks Zerg PLaying Dead for being the only person who understood.