there are three main editors besides the editor that was produced from blizzard. the first, or starcraft x-tra editor, is basically the regular sc editor, with good features, allowing you to do things like stack units and place buildings on cliffs/water ect. x-tra editor is a good place to start. WHen you are comfortable with x-tra, then you can move on to SCM draft , which is great for sprites and terrain. finally, when you have a good feel on those two editors, you can move on to starforge, which is perfect for triggering and everything, cept isometrical terrain.
hope this helped
QUOTE(cfro7211 @ Nov 13 2004, 01:33 PM)
there are three main editors besides the editor that was produced from blizzard. the first, or starcraft x-tra editor, is basically the regular sc editor, with good features, allowing you to do things like stack units and place buildings on cliffs/water ect. x-tra editor is a good place to start. WHen you are comfortable with x-tra, then you can move on to SCM draft , which is great for sprites and terrain. finally, when you have a good feel on those two editors, you can move on to starforge, which is perfect for triggering and everything, cept isometrical terrain.
hope this helped
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ok cool thanks for the info i will download all then and i will experiment with xtra for now untill i acutally complete a map thats worth playing the i will use star forge
EDIT: "SCXE's trigger editor is better and faster than StarForge's half-assed "Not quite a programming langauge" trigger editor. It's harder to keep switching between the keyboard and the mouse than to only use one or the other the whole time."
Actualy, I must disagree. It doesn't take long to move your hand from your mouse to your keyboard, does it? Also, which is faster, having to input 4 values, by clicking, opening the Terran menu, buildings, Command Center, then hitting okay, and so on for the rest, or just typing Create(Command Center? And also, with the keyboard, you're using 10 fingers; the mouse is limited to 1 hand.
And how is X-tra better? They both have the same capabilities, except that unless you use the Unit Properties Editor, you have to guess to use Starforge's Create units with Properties. But even so, I hardly use it.
And trust me, making Move Unit at location 1 to 2, wait 5, 2 to 3, wait 5, 3 to 4, upto 30 is MUCH faster in SF, same with anything else similarily repetetive.
IMO, Starforge is the best.
I started with norm editor, decided I didn't like it, found Emerald, liked it, found X-tra, liked it, heard about Starforge, forgot about it, found SEN, remembered SF, dled it, loved it.
But anyways, there isn't really anything I can think of that you need to learn before using SF(except how to do triggers in text format, which is actualy very quick and simple, and for me a timesaving process), so if I had to start over in map making skills and knowledge, I'd only use X-tra to learn what the triggers are(i.e. "Create Unit" is Create XUnit at location X for player X), then move immediately to SF.
QUOTE(SaLaCiouS(U) @ Nov 13 2004, 06:25 PM)
SCM Draft 2 is better than StarForge at everything except custom terrain tiles. Only use StarForge to create custom brushes for later use. Otherwise SCM Draft 2 is better in ALL ways. SCXE's trigger editor is better and faster than StarForge's half-assed "Not quite a programming langauge" trigger editor. It's harder to keep switching between the keyboard and the mouse than to only use one or the other the whole time.
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SaLa, StarForge's triggers are fast because you don't have to type the whole thing. If you put a '(' or a ',' it automatically puts in the closest match from the list. I don't use the mouse for SF's triggers.