I was told never to use starforge unless it was the beginning of the map and there wasnt any trigger because it would bug the **** outa the map, now i tried this just to make sure and yea.. it killed alot of my trigger... now keep in mind this is the old starforge i'm talken about
Now this new version was this fixed? or should i still just discard it after i start on my trigger, is there a away around this? maybe some way to keep the triggers safe? i dont know i hope you can help because starforge has alot of kool features i would like to add but not right away.
-thanks.
Never start your map with StarForge. Open SCXE, place a few start locations and save. Then open it in StarForge and start mapping.
SF has never damaged or messed up any of my maps. So your probably safe. Remember to make backups. The new SF makes them for you though

I always start my maps with SF because of the grid, I like my start locations all nice and in a row

Use Base Mode then. The problem with StarForge is that it doesn't create certain sections of your map when you make them. They are vital for certain things like the ISOM section. If you start your map in StarForge you can never used ISOMetrical (Regular) terrain. There are other reasons too. I have no idea what those are, but I'd like ot think that they exist.
Uh... my ISOMetrical terrain for SF works fine? Except for undergroud type terrain... like water and bottomless pit.
But I guess we all have our own opinions

If you start a map with StarForge though, it will be permanently screwed. Even scmdraft 2 takes a long while to get isometrical to work on some areas of your map again.
I don't ahve any problems using SF, and it has its own artificial ISOM function which I can use whenever I don't want to just make cliffs tile-by-tile, copy into custom brush, and paint.
Not that I ever use ISO terrain, I very heavily prefer not having random splotches of green here and there that differ from there and here.
SCMDraft is much better with terrain than StarForge, and i've opened maps and placed in Square with SCMDraft and then gone to X-Tra Editor and placed normal terrain pieces.
you scare me... but if i dont use isom I don't have to start from scxe?
What kind of starforge are you using...
I do some trigger editing with it. It doesnt bug my map at all. The only problem i have is that it crashes after you edit terrain after a while.
Thats kind of the issue, SCMDraft is great for placing ISOM, while StarForge is good for special Tiles in large amounts, and SCMDraft should be opened after StarForge and then save and open in X-Tra Editor and most issues are fixed.
hmn... i never get those kind of problems. but i allways start my map in xtra, the only sf problems i get are that sometimes when i save custum brushes, and then name them, i sometimes get errors when i name them and it crashes.
The thing i hate the MOST about starforge, is the aligning units to the grid. yes, some units liek the sunkan colonys align right, but other buildings like the CC and other large buildings don't. go into Xtra in base mode, then place a couple of buildings with a 2x2 grid, 2x3, 4x3, etc, then go into starforge, select those units, go into snap to grid, then just try to align those units. YOU CANT! thats what pisses me off...
But the thing i love the most about starforge, is that you can use the mpq sounds in you're map, so instead of importing all the unit sounds that you need, you just import the mpq string, and WALA! you got sounds in your map without taking up any space!!!
QUOTE(illusion(SS) @ Nov 14 2004, 04:10 PM)
The thing i hate the MOST about starforge, is the aligning units to the grid. yes, some units liek the sunkan colonys align right, but other buildings like the CC and other large buildings don't. go into Xtra in base mode, then place a couple of buildings with a 2x2 grid, 2x3, 4x3, etc, then go into starforge, select those units, go into snap to grid, then just try to align those units. YOU CANT! thats what pisses me off...
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Starforge aligns the center of all units to the grid intersections. SCM draft on the other hand aligns the upper left corner to the grid intersections (for buildings). The reason you have a problem in SF is because when snapped to the grid a building with odd dimentions will not line the edges up with the grid.
Most of the odd dimention buildings have there odd vaule in the X direction. Like a supply depo or beacon (3x2). If your placing these buildings and need to snap them to the grid you can two differant things. Set the grid to 16 pixels for X or keep it at 32 and make the offset 16 pixels. SF is cool because you can set exactly how big you want your grid to be and it doesn't have to be sqaure.
Also if there is any confusion about the ISOM seciton regarding Starforge. . .
The isom section is a section of code that is required for Staredit to create Isometric terrain properly. Starforge does not create the isometric section in maps because it increase the file size jurasticaly, instead it imitates the isometric section by following the patterns and placing the tiles individually to form the same edges. Older version of starforge (before 2.0) would actually delete the isometric setion if you opened your map in starforge, but since 2.0 that doesn't happen. What Salacoius is saying is that if you create your map in Staredit then the Isometric section of code will remain in your map if opened in starforge. Therefore you can still edit the terrain with staredit or SCMdraft properly.
hahaha interesting... but i have an idea, what if there was an OPTION for the grid? like two options, one of them is align center of unit to grid, and the other is center unit to top left side. that way people can choose witch way to do it without haveing to mess up the grid.
I think it would be a better idea to have those buildings that are odd sized aligned 16 pixels over. Then you wouldn't need the option at all.
I hhate when i close current map, then when i open a new map a script error comes up and starforge closes...

It's neat that it can do the .mpq sounds, but these are a few bugs everyone should be aware of so they can...be aware of them.
Setting up triggers with imported .wav will screw the up and they have to be fixed either by reimporting and replaceing all of them with X-tra, or renaming them all with WINMPQ (SaLaCiouS(U) taught me how)
I find that I can't edit the attack values of tank and goliaths with SF or with scmdraft 2.4.5 (I dunno if 2.5.5 fixed that) I don't know if it keeps the values after editing it with X-tra, but you can't change them. I think because they are double sprited units with two different attacks (although normal tank and siege tank seem to be two different units sort of)
Making a big terrain square and placing it half off the side of the map and clicking will crash SF usually.
That set to grid thing really agitates me sometimes.
The isometric thing is also annoying.
Those are all the glitches I have encountered frequently (excluding the unit numbers that crash it).
Other than those, the editor ka.
I have made a few bounds where i made music to go with it and when i open it in SCXE it doesnt save what does that mean?
I always use sf to start my maps because I don't like using SCXE. I never have any problems with it. We all have your different oppions on it so ya...too lazy to open scxe then open up staroge

bolt, thats acturally a good idea... but then that would probable make a lot more work for hedimental, witch he probable doesnt want to do.( then again so does my idea)... either way he's going to have to re-align the units if it ever going to get fixed.