Can a arbiter be cloaked without crashing sc?
What about changing it's unit type using starforge?
What good does the unit type in starforge do? Can changing a nucular silo's unit id in starforge cause starforge to crash?
How do I make a nucular silo always have a nuke in it? (I have tried modifying it's unit hanger count... that didn't work


)
EDIT/ADDITION: Also, is it possible to make a machine shop owned by a computer research spider mines with/without using a campaign script?
salicious, do you think that if you give player 161's cloaked arbitar to player 1-8, that it will stay cloaked? i do not understand that chart i understand the colors and stuff, but not what it has to do with an arbitar
Unit type is like the unit ID number. You change it's type you are pretty much changing it to a whole nother unit completely.
The unit type is mainly used for codes and such.
Oh right, I forgot that tutorial explained nothing. Lol. I think you have a p161 unit and give it to another player. DK would know better than I do.
Its like moving it, disable, enable, enable and give, move once more.
Only if your a Human, Computer requires those to do anything at all. Answer; Yes.
Does preserve Trig on the RUN AI SCRIPT NUKE work?
to lazy to try it
i don't see why it wouldn't preserve trigger keeps doing the trigger over and over again, so it would just keep running the AI script over and over again, wouldn't it?
1. Yes there is a way but salacious already suggested how.
2. Same as number 1
3. Yes
4. Modify the unit hangar and use preserve.
Incorrect for the final choice it only works with Units, not Buildings you need to either create it yourself, or for a computer run the script.
A nuke is considered a unit.
Not the building however, therefore you can set it to Hanger Amount.
*Sighs*. I have tried using the AI script, and I have tried to modify the unit hanger count. Neither worked, although player 1 (me) owns the nuclear silo and has completely researched the tech tree. I have more than 20 command centers and less than 4 terran units. In every case, I have made the trigger have only "always" as a condition. Despite this, nothing has worked

*Sighs again* I guess I will have to go steal the map that features the terran nuking the human player on the starcraft campaign maps so I can remember who it is done *groans*.
Also, is it possible to make a machine shop owned by a computer research spider mines without using a campaign script?
Thanks again...
EDIT: opps, I tried using the ai script for a human player. I will try it for a computer player.
Can player 1-8 control a arbiter that is cloaked?
ADDITION: Thanks, I got the AI nuke script work. (It wasn't working before because the ghosts kept on attacking a enemy's buildings.)
Yes it is possible, you've got to use StarForge to give P161 unit to the player, then it should work. Hopefully i not sure myself.
Yep, it works, I've tested it before. I can make dt an obs uncloak, but I haven't been able to figure out how it cloaks units. It just stops them from getting energy.