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Staredit Network -> UMS Assistance -> A string of questions... plz read
Report, edit, etc...Posted by SA_Max71 on 2004-11-14 at 01:55:45
Can a arbiter be cloaked without crashing sc?
What about changing it's unit type using starforge?
What good does the unit type in starforge do? Can changing a nucular silo's unit id in starforge cause starforge to crash?
How do I make a nucular silo always have a nuke in it? (I have tried modifying it's unit hanger count... that didn't work sad.gifcursing.gif )
EDIT/ADDITION: Also, is it possible to make a machine shop owned by a computer research spider mines with/without using a campaign script?
Report, edit, etc...Posted by polkgaiimahn on 2004-11-14 at 02:22:28
Well, for the nuke...

http://www.trickznstuff.net/staredit/tutor...ers:%20Advanced
Report, edit, etc...Posted by NeoNightmareX on 2004-11-14 at 08:07:24
i do not think that you can, even with disabling doodad because the list shown by (U)Bolt_Head (Made By: Clokr_) does not show it there, you are free to look at which ones you can cloak

http://www.staredit.net/index.php?showtopi...85&st=0#topic50
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-11-14 at 08:20:22
The only way to cloak an arbiter is to use p161, there's a tutorial for that here:

http://www.staredit.net/index.php?act=tuto...2012+%20Effects
Report, edit, etc...Posted by NeoNightmareX on 2004-11-14 at 08:53:53
salicious, do you think that if you give player 161's cloaked arbitar to player 1-8, that it will stay cloaked? i do not understand that chart i understand the colors and stuff, but not what it has to do with an arbitar
Report, edit, etc...Posted by BeeR_KeG on 2004-11-14 at 10:03:51
Unit type is like the unit ID number. You change it's type you are pretty much changing it to a whole nother unit completely.
The unit type is mainly used for codes and such.
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-11-14 at 11:05:02
Oh right, I forgot that tutorial explained nothing. Lol. I think you have a p161 unit and give it to another player. DK would know better than I do.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-14 at 11:14:16
Its like moving it, disable, enable, enable and give, move once more.
Report, edit, etc...Posted by SA_Max71 on 2004-11-14 at 16:28:53
QUOTE(polkgaiimahn @ Nov 13 2004, 11:22 PM)
Well, for the nuke...

http://www.trickznstuff.net/staredit/tutor...ers:%20Advanced
[right][snapback]98488[/snapback][/right]

can you do this without using a ai script?
Report, edit, etc...Posted by .Coko[CK] on 2004-11-14 at 17:11:59
Only if your a Human, Computer requires those to do anything at all. Answer; Yes.
Report, edit, etc...Posted by Forsaken on 2004-11-15 at 00:57:46
Does preserve Trig on the RUN AI SCRIPT NUKE work?

to lazy to try it
Report, edit, etc...Posted by NeoNightmareX on 2004-11-15 at 14:31:56
i don't see why it wouldn't preserve trigger keeps doing the trigger over and over again, so it would just keep running the AI script over and over again, wouldn't it?
Report, edit, etc...Posted by Zero on 2004-11-15 at 15:23:33
1. Yes there is a way but salacious already suggested how.
2. Same as number 1
3. Yes
4. Modify the unit hangar and use preserve.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-15 at 15:28:11
Incorrect for the final choice it only works with Units, not Buildings you need to either create it yourself, or for a computer run the script.
Report, edit, etc...Posted by Zero on 2004-11-15 at 17:58:10
A nuke is considered a unit.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-15 at 18:24:30
Not the building however, therefore you can set it to Hanger Amount.
Report, edit, etc...Posted by SA_Max71 on 2004-11-15 at 20:39:51
*Sighs*. I have tried using the AI script, and I have tried to modify the unit hanger count. Neither worked, although player 1 (me) owns the nuclear silo and has completely researched the tech tree. I have more than 20 command centers and less than 4 terran units. In every case, I have made the trigger have only "always" as a condition. Despite this, nothing has worked pinch.gif cursing.gif

*Sighs again* I guess I will have to go steal the map that features the terran nuking the human player on the starcraft campaign maps so I can remember who it is done *groans*.

Also, is it possible to make a machine shop owned by a computer research spider mines without using a campaign script?


Thanks again...

EDIT: opps, I tried using the ai script for a human player. I will try it for a computer player.
Report, edit, etc...Posted by SA_Max71 on 2004-11-16 at 15:20:19
Can player 1-8 control a arbiter that is cloaked?

ADDITION: Thanks, I got the AI nuke script work. (It wasn't working before because the ghosts kept on attacking a enemy's buildings.)
Report, edit, etc...Posted by .Coko[CK] on 2004-11-16 at 16:25:52
Yes it is possible, you've got to use StarForge to give P161 unit to the player, then it should work. Hopefully i not sure myself.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-16 at 16:34:13
Yep, it works, I've tested it before. I can make dt an obs uncloak, but I haven't been able to figure out how it cloaks units. It just stops them from getting energy.
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