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Staredit Network -> UMS Assistance -> I cant build units with my SCV
Report, edit, etc...Posted by C-r-e-A-t-o-r on 2004-11-14 at 18:16:38
Ok, in this one game of mine I used the trick where once you create a supply depot, it replaces the depot with the bunker and creates units. Then in the next trigger i had it so once you no longer bring any units to that area, then you move the bunker elsewhere. That works fine but then my SCV then cant build any more buildings for some reason. Even when i created new scv and moved it, it still wont build any buildings confused.gif

Why?
Report, edit, etc...Posted by XxXFaNtA on 2004-11-14 at 18:26:24
Maybe the Player hasnt got enough Money to buy a building blink.gif
Report, edit, etc...Posted by C-r-e-A-t-o-r on 2004-11-14 at 18:28:59
No thats not the problem. In my game, i gave a player 500 minerals and what it costs to make a supply depot is 25 minerals. My SCV can build the building the first time, but after that, it can't anymore. I tell it to build it but all it does is just stop and do nothing
Report, edit, etc...Posted by EzDay281 on 2004-11-14 at 18:32:55
My best guess is that you're trying to build on artificial creep or have some odd order unit triggers or something.
Attach map plz?
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-11-14 at 18:36:15
Do you give the SCV to another player? That might be the problem. It could have somehow learned new tech tree... that was empty. Sounds dumb. Only guess I've got. Post the map here.
Report, edit, etc...Posted by C-r-e-A-t-o-r on 2004-11-14 at 19:18:54
Ok here's the map. Dont just look at the map triggers and stuff, play it and u'll c what i mean.

[attachmentid=2883]
Report, edit, etc...Posted by Darkness22k on 2004-11-14 at 20:28:25
Image Removed Member Banned
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-11-14 at 20:57:36
OHHH... I thought you meant the options disappeared completely. The problem is that your "ENTER BUNKER" AI script works on SCVs too, so it screws the SCV up. You have to make it run only when the SCV builds a new bunker.
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-11-15 at 07:27:52
Have a small corner at the top of the map where the SCV is moved after you have at least 1 supply depot. Make sure the scv can't build in the corner or escape. Move the scv back with a trigger after the bunker has been moved. I made a larva that had no options and a larva that had all options, and they belonged to the same player.
Report, edit, etc...Posted by Zero on 2004-11-15 at 15:27:05
wow this is a confusing topic...explain more so i know what your talking about... confused.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-11-15 at 16:58:17
Likely linked to Ai Scripting certain units to do things overrides player commands and therefore they cannot function as normal units under Ai conditions.
Report, edit, etc...Posted by Zero on 2004-11-15 at 17:44:45
Really....Some one please explain to me what is going on....All i know is something about AI scripts...
Report, edit, etc...Posted by LegacyWeapon on 2004-11-15 at 18:07:02
Please don't spam up the forums with your 'I don't get it stuff'

AIScripts make units do certain things. In this problem, when he makes the bunker switch and runs the AIScript 'Enter Closest Bunker' it also affects the SCV that built the bunker. So in order to stop this problem, you must move the SCV away from the bunker then move it back after the AIScript has run.

And don't say thanks because that is also spam.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-15 at 18:19:44
Or as was done in the Real Devil Tower maps, make sure that no other units are near the location before converting the bunker.
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