Staredit Network

Staredit Network -> UMS Assistance -> TREES
Report, edit, etc...Posted by Kamikaze.Kow on 2004-11-14 at 18:45:16
Does anyone else think its possible to take away the tree sprite using an in game trigger on starcraft!?
Report, edit, etc...Posted by Chill on 2004-11-14 at 18:55:40
Im 99.9% sure it isnt possable.
Report, edit, etc...Posted by FaZ- on 2004-11-14 at 19:55:23
Affecting a sprite with a trigger=no. sry. =) If you want something gone simply make a pallete of an area and copy it to a second area, then make changes. In an RPG this actually works well to show a "now burning" building or something, though it does take space.
Report, edit, etc...Posted by BeeR_KeG on 2004-11-15 at 17:14:15
There is this one rock sprite than can be removed or placed(I don't remember which) with triggers. I think it had something to do with doodad state or something. I know Dabbu made a map with lots of neat tricks like that.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-15 at 18:27:09
Basically whenever you remove/kill/move and independent command center it creates a rock from the ashworld tileset. You have to have the cc's in another place and move them to wherever you want then kill the cc. I dont think you can actually remove the sprite.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-15 at 18:38:44
Works for Drone's as well, the Rock Glitch it was called.
Report, edit, etc...Posted by Kamikaze.Kow on 2004-11-15 at 18:57:28
I was thinking that it may have something to do with the hero bc's, because if you right mouse click a sprite in sf then and uncheck the "draw as sprite box" then the trees in jungle are just the hero bcs and a tank.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-11-15 at 21:21:53
ยป Moved to Assistance
Report, edit, etc...Posted by Zero on 2004-11-16 at 11:20:59
Im gonna go try the "Rock Glitch" and see what happens...ill try it with a probe and a scv instead of a drone this time.

ADDITION:
Okie dokie i did the probe and scv and here are the results:


ScV: Causes the unit to halt "cannot move"

Probe: Crashes
Report, edit, etc...Posted by PeaceMetroid on 2004-11-16 at 15:06:28
I wonder why it causes the game to crash with a Probe >_<
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-16 at 16:37:12
Wait 85 milliseconds after disabling, then remove the probe. It has to be owned by a computer, It should work now.
Report, edit, etc...Posted by Paella on 2004-11-17 at 14:13:15
What are you guys talking about? HOw can you remove a sprite ingame using an SCV?
Report, edit, etc...Posted by LegacyWeapon on 2004-11-17 at 14:51:09
They are talking about making a spite like unit and removing that...
Don't get confused with this advanced stuff. I don't even want to deal with it tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-17 at 15:28:55
I was responding to the psot about Dabbu's rock glitch. If you disabled a unit that crashesd when disabled, but you don't see or own it, then you wait atleast 85 milliseconds, then remove itm it has a rock doodad sprite above it.

On;y sprite I know that can be altered in game (excluding unit-sprites)
Report, edit, etc...Posted by Paella on 2004-11-19 at 06:26:26
That's just a side effect of disabling, you can't move or remove that spriteeeeee.eeeeeeee
Next Page (1)