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Staredit Network -> UMS Assistance -> I need help with...
Report, edit, etc...Posted by Slayer[SP] on 2004-11-16 at 12:11:26
I am making a bound, and i am using hyper triggers so my clicktest maps will go faster, but when im trying to balance a trigger, all my triggers are just going slow as a 2000milliseconds duration between each action... Can some1 help me with this please?
Report, edit, etc...Posted by PeaceMetroid on 2004-11-16 at 15:09:25
Im pritty sure thats the engine. I get that problem when adding gas, which I orignally did for my new Lurker D map. Every kill would give you a Gas, but it would take so long to get Gas I scrapped the idea. I assume its due to engine not being able to hold up to all the crap we want now >_< But Im not sure...if im wrong, anyone correct me.
Report, edit, etc...Posted by KaboomHahahein on 2004-11-16 at 15:42:32
Hyper triggers are the problem. Put all your triggers ABOVE the hyper triggers and they should work. I think that ti waht you are talking about. And 2000 milliseconds equals 2 seconds. It's not that long.
Report, edit, etc...Posted by Zero on 2004-11-16 at 16:07:59
QUOTE(Slayer[SP] @ Nov 16 2004, 12:11 PM)
I am making a bound, and i am using hyper triggers[right][snapback]99536[/snapback][/right]


He is using hyper triggers...
Report, edit, etc...Posted by .Coko[CK] on 2004-11-16 at 16:22:28
InsaneMapper please stop posting such comments.

Delete all your Hyper Triggers and then create them for a Computer player who has no waits.
Report, edit, etc...Posted by KaboomHahahein on 2004-11-16 at 16:25:06
I know he is using hyper triggers, that is why I said that hypper triggers are the problem. That is why I told him to put his triggers above the hypper triggers.
Report, edit, etc...Posted by Zero on 2004-11-16 at 16:26:39
How about...i never post again...
Report, edit, etc...Posted by Deathknight on 2004-11-16 at 16:28:32
YES! YOU DO THAT! PLEASE!
Report, edit, etc...Posted by PeaceMetroid on 2004-11-16 at 16:38:06
Deathknight seems to be an overly annoying person...lol Anyway, if Hyper Triggers are the problem, then I dont know anything about it, but I do know that a disgusting delay problem is inside the enegin that is getting on my nerves.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-16 at 17:39:44
If the problem is the hyper triggers you have a really crappy hyper trigger. Only last for 2 seconds thats pretty bad. It might be a differant 2 second wait.
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-16 at 20:48:23
1. Put hypertriggers for a player with no other wait block triggers (all players or a force doesn't count)
2. Check for other interfering waits

I don't think it is the game engine...

QUOTE
How about...i never post again...


PLEASE PLEASE! *gets on knees* PLEASE!
Report, edit, etc...Posted by Slayer[SP] on 2004-11-17 at 13:34:30
QUOTE(DT_Battlekruser @ Nov 17 2004, 02:48 AM)
1. Put hypertriggers for a player with no other wait block triggers (all players or a force doesn't count)
2. Check for other interfering waits

I don't think it is the game engine...
PLEASE PLEASE!  *gets on knees* PLEASE!
[right][snapback]99834[/snapback][/right]


I did, but it still not work
Report, edit, etc...Posted by LegacyWeapon on 2004-11-17 at 14:57:12
Do you have any other waits in other triggers running at the same time?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-17 at 15:17:31
Makes sure that player is in the game, and is player 1-8. Any other player and it won't work.
Report, edit, etc...Posted by Slayer[SP] on 2004-11-17 at 16:12:01
Thank you, i noticed that player eight's starting loc was outside of the map w00t.gif
Mod can close this thread now pinch.gif
Report, edit, etc...Posted by SA_Max71 on 2004-11-17 at 17:09:06
QUOTE(InSaNeMaPpEr @ Nov 16 2004, 01:26 PM)
How about...i never post again...
[right][snapback]99629[/snapback][/right]



QUOTE(Ðeathknight @ Nov 16 2004, 01:28 PM)
YES! YOU DO THAT! PLEASE!
[right][snapback]99632[/snapback][/right]



QUOTE(DT_Battlekruser @ Nov 16 2004, 05:48 PM)
1. Put hypertriggers for a player with no other wait block triggers (all players or a force doesn't count)
2. Check for other interfering waits

I don't think it is the game engine...
PLEASE PLEASE!  *gets on knees* PLEASE!
[right][snapback]99834[/snapback][/right]

offtopic.gif why not give him a warning/ban him?
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-17 at 19:51:42
Who is him?

QUOTE(Slayer[SP] @ Nov 17 2004, 01:12 PM)
Thank you, i noticed that player eight's starting loc was outside of the map w00t.gif
Mod can close this thread now pinch.gif
[right][snapback]100077[/snapback][/right]


You can lock your own topics. Look at bottom of topic for box that says "Moderation Options"
Report, edit, etc...Posted by Zero on 2004-11-17 at 19:52:42
damn it DT i was just going to post that...notice the edit
Report, edit, etc...Posted by KaboomHahahein on 2004-11-17 at 20:17:36
QUOTE
why not give him a warning/ban him?

Him: Is refering to InSaNeMaPpEr

and boohoo? Dt posted before you? I know, I'm mean! biggrin.gif
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