Ok everyoen probably has made 1 bound at least once in a while. However I hear that bounds are all the same. You create explosions. I would agree with this but bounds have been popular for a long time. I like to play them because some are challenging. I make more defense and rpg but also, sometimes I make bound maps for the fun of it. What is wrong with making bounds?
They repeat the same type of explosions, and follow the same pattern and don't offer real challenges in the end because there is only so much to do in such linear styled game play. Human Vs Human > Human Vs Computer
Only like the first "obstacle" maps were really fun like the Obstacle Course by Heroic-SCV- or something like that. Then bounds got more and more and more one dimensional. That's y some ppl think bounds are gay cuz now they're all basically the same thing with exploding squares and stuff.
I liked them when they were obstacle courses... Now they're more so just like jump square to square and avoid explosions...
SiLeNT's RR Bound is the closest thing to the original 'bounds' that has come out in a while and I think that's why there's popularity over it... it's original and that's what people want.
These new types of bounds... where the obstacles are near impossible and you have to time them completely right are what have obliterated bounds popularity... when bounds were first being released that wasn't there and they were played over and over in public and private games... that was their peak.
As time goes by things change though, as did bounds. As bound clans started to grow and became more a part of starcraft they changed bounds as we know them.
I always liked Kyanjuo's bounds... but they marked the point in which bounds changed from fun to impossible.
Anyways... anyone who is making a bound you should take my word for it and create some never-before-seen obstacles and give starcraft bounding a new meaning and purpose... not just the same ole stuff.
I got a couple bounds, an RPG, and a party game in the making. What I like to do with my bounds is making good maps to play in. Take for example O_o Bound (in my sig). Just download that and look at that map. So far no ones done the faces thing and I'm takin advantage of that

. Just uhhh don't take me idea. I'm watching....
QUOTE(aE[Fortune] @ Nov 17 2004, 02:12 AM)
I liked them when they were obstacle courses... Now they're more so just like jump square to square and avoid explosions...
SiLeNT's RR Bound is the closest thing to the original 'bounds' that has come out in a while and I think that's why there's popularity over it... it's original and that's what people want.
These new types of bounds... where the obstacles are near impossible and you have to time them completely right are what have obliterated bounds popularity... when bounds were first being released that wasn't there and they were played over and over in public and private games... that was their peak.
As time goes by things change though, as did bounds. As bound clans started to grow and became more a part of starcraft they changed bounds as we know them.
I always liked Kyanjuo's bounds... but they marked the point in which bounds changed from fun to impossible.
Anyways... anyone who is making a bound you should take my word for it and create some never-before-seen obstacles and give starcraft bounding a new meaning and purpose... not just the same ole stuff.
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The only reason I do not like bounds is because of MisTeeq (she is a boundmaker). She makes impossible bounds that only 1 or 2 people can beat and makes bounding a whole new different concept. Nowadays, people do not make fun bounds but boring pointless bounds they can't beat. Old bounds like the first map by KckKryptonite was sweet and Ice Bound and etc but now bounds like Scribe Bound or Monster Bound are just impossible.
As drax said, kyanjuo's bounds were fun. They weren't too hard nor were they easy.
What I hate with bounds is that people devote themselves to just playing bounds and nevery playing real games.
I agree that some bounds are great fun while others just piss me off like Zanarkand Bound great layout but for me it is impossible to get past the first level and to me if that is as far as you get that is no fun at all!!!!
If anyone wants to make bounds i suggest they are possible to mediocar players and that they have some new stuff like have more of an RPG feel to it instead of a 2-D game....
Well theres my 2 cents it aint worth much but hey i said something!!!
QUOTE(aE[Fortune)
,Nov 16 2004, 09:12 PM]I liked them when they were obstacle courses... Now they're more so just like jump square to square and avoid explosions...
SiLeNT's RR Bound is the closest thing to the original 'bounds' that has come out in a while and I think that's why there's popularity over it... it's original and that's what people want.
These new types of bounds... where the obstacles are near impossible and you have to time them completely right are what have obliterated bounds popularity... when bounds were first being released that wasn't there and they were played over and over in public and private games... that was their peak.
As time goes by things change though, as did bounds. As bound clans started to grow and became more a part of starcraft they changed bounds as we know them.
I always liked Kyanjuo's bounds... but they marked the point in which bounds changed from fun to impossible.
Anyways... anyone who is making a bound you should take my word for it and create some never-before-seen obstacles and give starcraft bounding a new meaning and purpose... not just the same ole stuff.
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The only NEW obstacle in RR Bound was the transmission obstacle...
And i don't think bounds are any good to make because it distracts you from the real triggers, while bounds keep you focused on Switches, Wait, Create, Kill, and preserve trigger... Bounds are the Easiest map to make, and i agree... There all the same, Example; Hells and Brijr's bounds... to me they just throw some explosions in the map, test, ok its possible im done... they all have no real point, people need to make bounds
that are like ChronoBound by Vanguard[T], which is more original then RR Bound in every was possible... Defenses and RPG's take different map making skill levels to make cause there all over, while bounds are at the very bottom of the map chain...
Well... I do have to agree that bounds are pretty much the same thing... but then again, we must look deeper into the game itself...
As a note... ANY MAP can become boring, dumb, and repetetive... and as long as people are still creating maps, EVERY category of map will be boring...
Lets take for instance, Defense maps... the same thing over and over and over and over and over, create unit, move to location... we get units, create turrets, kill the created units... people usually dis so much about bounds, that they forget that all maps are the same thing, and easy to make... and because of this ALL maps will become boring...
We must look further tho... into the facts...
How can certain maps be more played then others?...
Its because of its "Fun Factor"... which is the most important part of any map...
WHAT MAKES A BOUND POPULAR?.
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For example, Heaven Bound... although I know most of you are groaning and moaning about how crappy it is... it was created probably in a day to week span... but look how popular it is... don't you think theres a reason why its so popular? Its because of its ability to be picked up and played by ANY player who can click with a mouse, and time latent explosions.
If we look at Scribe Bound, or Monster Bound or even Zanarkand Bound... we see that no newbie, or beginner, will be able to play it... it lowers their morale and pride, and causes for them to dislike it forever shunning it to their dust collecting piles of maps that are forever forgotten... and whats worse is that... these bounds totally crush their players in the first level... how in the world is a new person going to be able to beat it? What... ill fate and extreme luck?... I doubt it...
(Its very true, there are many creators are "killing" bound maps by making almost impossible bounds that take perfect timing to complete...)
And whats worse is that, if this is one of their first times in playing a bound... it forever stops their yearning to play bounds again.. all other bound that are released after by any creator will never be played again by that specific person. And disallows the spreading of maps that are actually worth playing.
Then again... making a map unique isn't the case either... the map Chrono Bound, is possibly the most unique bound in the bounding world... but... its rarely ever played at all. Ive never seen it hosted, and I never host it myself. And the newly released RRBound... I have never seen it hosted ever, within the weeks after its release....
In short, cause im tired and don't feel like typing anymore...
Bounds can only be fun, if it has a wide mixture of easy, and hard levels in it, can be picked up and played off the bat, is flashy (but doesnt blind them with detail), has a small factor of difference, and presentation of the levels and textual triggers.
Only when a bound has these factors, can it become popular, and not deemed the term of "boring", "repetetive", and "dumb".
Gets way to repetitive for me. I'd rather do something better with my time then sit there and memorize explosion patterns all day.
Well... you could say that... memorizing patterns of explosions... but then again... why are people always dissing bounds? Lets take into example other kinds of games:
-Melee:
Memorize build times and time it takes to create units, take these units kill other units, over and over and over again until all dead.
-Defense:
Build defensive structures and units, and kill units over and over again, with the occasional memorization of a cheat =P
-Madness:
Amass an army, attack, amass an army, attack, amass an army attack... win...
-Pic Maps:
Wth? Watch, Watch, Watch, Watch, Watch...
-Movie Maps:
Watch, Watch, Watch, Laugh, Watch, Watch, Laugh...
-Impossible Scenarios:
Use units, Use magic alot... repeat...
-7v1 Comp:
Select Stargate, Press C as fast as you can... attack, repeat...
-OMFG maps:
uh... build build build, then die at the end...
-Rpg maps:
Im a hero, now I save the world from evil.. repeat...
By looking at all of these map types... we can clearly see... that ALL maps are the same old boring things... so stop to think before you dis a map... and think about all the other maps you'll be dissing...
Bound Makers Read This:
The problem with bounds these days is people think there being original when all they do is make up differant patterns of explotions and use differant kinds of units / ways of illustrateing the explotion. Then on top of that they think there Minimap image overlaps and Map Title its self makes the actuall map original. This is compleat BS none of this stuff will make your Bound original.
The onlyway you can make a bound original is to change the objective or the obstical or the game as a whole.
We can too easly anazlize what bound maps are and very specificaly. 99% of bounds have all this in common.
- All the Players are a Team
- The objective of the map is to reach the end
- The objective of each level is to get to the other side of the location kill paterns
- When any one of the players passes a obstical, the obstical ends and the next one starts.
This may sound ovious but these are very specific guidelines that people use when making almost every bound.
Why? because its easyer to make that way.
Now original bound concepts can come from simply changing these things around.
For an exmample the first one. All the players are a team, well make them work against eachother. There are a few bounds that have done this, Bound Tournament, Bound Off, and my own TimeUp Bound.
Now say we wanted to leave another one of these ideas. Like the overall objective (reach the end). Now this is basicly because all the team members are allied so theres not much you can do with it. But what if you instead made the objective 'Reach the end in X time' 'Find your way though the maze' 'Finish before the other guys' 'last longer than the others' 'Compleat more Obsticals than the other guys' or 'Gain more points than the other guys'.
This opens ALOT of doors for the most part each one of these ideas can be expanded on.
You could also do alot with a bound if you didn't make it so linear. Anotherwords don't just end the obstical when any one player passes it. Say you made a race bound and whenever a player passes a level it doesn't end but the next one starts in addition to the previous one. So the other players must still pass it if they want to win the race. Now of course the reason people don't do this is because they can't Most people don't know how to make multiple obsticals go simontaniously, because of wait conflicts.
Bound makers need to open there eyes to all the possibilities they can come up with, and stop making copy-cat bounds. The reason I dislike bounds and most other people is because there just several hundred copyies of one another. And the creators don't even realize it (they all seem to get pissed when i tell them i don't like there map because it is unoriginal and a copycat)
Edit: 1500th Post
[CK Edit: Welcome to the selective Club!]
My favorite bounds of all time are:
Chrono Bound By Vanguard[T] aka vbVanguard as Void pointed out
Time Up Bound By (U)Bolt_Head (revolutionized bounding in my opinion)
Girl Bound By HuyPhongLee I believe...
and ofcourse
Snow Bound & Ice Bound...
I can't really say which one I favor since they were so much alike.
One thing I liked about Ice Bound was you could choose what setting of skill your character would have... that was a great idea.
Snow Bound on the other hand came out before Ice Bound, so I must give the creator credit for that accomplishment.
In any case I don't think bounds will ever be like that again but I hope to see some change in them before it's all over.
I used to play Ice Bound day and night, that map truly brought me joy in a sense lol... I don't think I've beaten it to this day and it's still tight as

QUOTE(aE[Fortune] @ Nov 17 2004, 09:03 AM)
Time Up Bound By (U)Bolt_Head (revolutionized bounding in my opinion)
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I would like to think that but unless i have been missing out on something nothing has came of it. People like my stupid map Reflector more than TimeUp Bound.
PS. don't purposely bypass the laungage filter, its there for a reason.
I think bound cooncepts should be comnpletely redesigned, or the old ones brought back. If you look at old bounds, you are actually bound for something, your in it for a reason. Most bounds nowadays just have you going over obstacles for the purpose of going over obstacles. I think it would be neat to play a redesigned bound that plays very differently from common bounds. I can't think of any revolutionary ideas, but I'm sure someone can....
With that said, I agree with (U)Bolt about changing the objective to be like a race or something.
I'd love to see one like Tron style bounds, where you all are in different locations the bounds arn't too difficult, but you've got to get around without allowing someone to cross your path and block you in, while blocking others and not hitting your path.
you cant possibly make a bound original anymore. jail break is the only bound type map ill play because the tricks were practically new at the time. now all bounds just have explosions and stuff like that. all the other types of maps like red2blue are better than boundss because the gameplay varies.
I will admit I've made a bound or two in my days, but I always tried to be different - make actual OBSTICALS then just all explosions. My favorite bound was GunnerBound by Hydrakon - it had 2 explosive obsticals and 12 non explosive.
My favourite bound was SelectoR Bound because it was basic but amusing.
I really dont like making bounds...they are just a map that make you crazy if you cant beat...and plus there are over a billion of them out there...
In My Opinion, my favorite bounds of all time are (back in the days)
1) Heaven Bound (when I had 56k, I would play this a lot on Single Player)
2) Ice Bound and Snow Bound
3) Fire Bound (the 1st version)
4) Time Up Bound
5) And maybe trapp's upcoming Red Bound
If i were to pick my favorite it bound it would be Anger bound...its hard and it keeps making me wanna play it until i beat it...and i havent beat it yet =/
Bolt, I played Time Up Bound for like a week straight man... that was a great map in my opinion.
You guys will never beat anger bound its to hard...and its impossible to me
That's what I meant about bounds these days... just too hard and pointless.... no offense.