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Staredit Network -> UMS Assistance -> Switches
Report, edit, etc...Posted by Kusion on 2004-11-19 at 15:32:30
Whoever has played "4 Bounds, Level Up Bound, Level Up Bound Pro" will understand this question. What is the trigger that they use to make those bounds? Like "Level Up Bound" It is 100 levels yet it is only like 20-25 square terrains. Get my question?
Report, edit, etc...Posted by LegacyWeapon on 2004-11-19 at 15:41:05
For the level, you move the units back (duh) and you start another sequence. Don't make it so that you can go back.
Use death counters like this
1 = level 1
2 = level 2
3 = allowed to start over another round
4 = level 3
5 = level 4

but 4 and 5 are at the same terrain location as 1 and 2

Just use normal bound triggers and activate different ones...
It's not really a question.
Your advanced figure it out...
Report, edit, etc...Posted by NeoNightmareX on 2004-11-19 at 16:29:30
im not a switch master but i think its like this

set switch 1
obstacles start
force 1 brings at least 1 unti to end clear switch 1
switch 1 is cleared, set switch 2
obstacles start, etc. etc. i believe that is how they do it

and also rurouni kenshin bound 2 Beta has that, i'm also learning that for my new bound biggrin.gif
Report, edit, etc...Posted by Kow on 2004-11-19 at 16:50:11
Im assuming that they have a trigger:

Player(comp) brings exactly/atleast 1 *bound unit* to location


Kill all any unit for all players
Preserve


So you only have to time the creations not the killings...

So they have like a-g and 1-7 in a grid and just create units based on that... you understand?
Report, edit, etc...Posted by Slayer[SP] on 2004-11-19 at 17:01:24
QUOTE(NeoNightmareX @ Nov 19 2004, 10:29 PM)
im not a switch master but i think its like this

set switch 1
obstacles start
force 1 brings at least 1 unti to end clear switch 1
switch 1 is cleared, set switch 2
obstacles start, etc. etc. i believe that is how they do it

and also rurouni kenshin bound 2 Beta has that, i'm also learning that for my new bound biggrin.gif
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Thats the best way i think, because i am using it and its perfect
Report, edit, etc...Posted by LegacyWeapon on 2004-11-19 at 17:42:20
Death counters are way easier to use than switches.
But if you don't understand them, then use Switches tongue.gif

I use death counters opposed to switches because I don't need to clear and stuff and it's easier to keep track sometimes.
Report, edit, etc...Posted by NeoNightmareX on 2004-11-19 at 20:32:00
QUOTE(Slayer[SP] @ Nov 19 2004, 05:01 PM)
Thats the best way i think, because i am using it and its perfect
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dude of course its perfect....i told him it cool1.gif i'm a genius
Report, edit, etc...Posted by DevliN on 2004-11-19 at 20:56:56
For 4Bounds, it's just like any regular bound. If you had 5 obstacles in one area and you wanted to go back to the first obstacle after completing that area, you'd set the next switch as usual and just move the units to that first obstacle area. Simple as that.

For Level Ups it's the same in the sense that when you reach the top of the area to complete the obstacle, you clear that level's switch and set the next one. Then just move the Zerglings down to the bottom again.
Report, edit, etc...Posted by Coop on 2004-11-19 at 21:55:51
Your advanced and asking this question?? Just have the next switch activated after each level ends.
Report, edit, etc...Posted by NeoNightmareX on 2004-11-19 at 22:16:08
QUOTE(Coop @ Nov 19 2004, 09:55 PM)
Your advanced and asking this question??  Just have the next switch activated after each level ends.
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i noticed that, i'm average and i had the best answer EVERYONE HERE PUT DOWN YOUR SKILL LEVELS!, LOL jk, but i think i should be advanced, but i never finished a map, so i don't think i can be, but i never ask for help on things pinch.gif
Report, edit, etc...Posted by JonnyOThan on 2004-11-19 at 22:59:53
Neo, Just make your skill level 'Advanced' it doesnt matter that you have never finished a map...Just as long as you know all your triggers and how to use them.

Oh ya...Just use death counters....
Report, edit, etc...Posted by DT_Battlekruser on 2004-11-19 at 23:27:54
USE DEATH COUNTERS NOT SWITCHES. Death counters iutdo switches in every way possible except ranodmizing.
Report, edit, etc...Posted by Kow on 2004-11-20 at 01:20:51
And Naming i suppose...
Report, edit, etc...Posted by JonnyOThan on 2004-11-20 at 02:42:43
QUOTE(Kow @ Nov 20 2004, 01:20 AM)
And Naming i suppose...
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Yes, Naming will also work.
Report, edit, etc...Posted by NeoNightmareX on 2004-11-20 at 10:04:25
QUOTE(JonnyOThan @ Nov 19 2004, 10:59 PM)
Neo, Just make your skill level 'Advanced' it doesnt matter that you have never finished a map...Just as long as you know all your triggers and how to use them.

Oh ya...Just use death counters....
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but i don't know all of them i know MOST just a coupleof them, like i've never used death counters, cause i've never finished a map, i can do like anything else and most of the tricks, but i cannot use death counters, that is why i am not advanced, but i am making a bound, i'll try it with death counters, because i'm going to use this method of just one level
Report, edit, etc...Posted by KaboomHahahein on 2004-11-20 at 11:09:06
Stay in average because if you post something remotly under your "advanced" level they will start yelling at you and etc. Heck be a beginner if you want then yo can ask the dumbes questions and they can't do anything about it happy.gif
Report, edit, etc...Posted by JonnyOThan on 2004-11-20 at 11:58:11
Yea, Then neo stay average.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-20 at 12:41:42
I prefer being None, then no one can comment at all about me! I'm not beginner i just don't state my level, but i can do everything an Advanced can do, and have been taught some Uber.
Report, edit, etc...Posted by Urmom(U) on 2004-11-20 at 13:18:29
im beginner and could maybe be average not sure, anyways i like people not yelling at me and i get more help
Report, edit, etc...Posted by JonnyOThan on 2004-11-20 at 13:27:43
Maybe I should make mine to Beginner.
Report, edit, etc...Posted by CheeZe on 2004-11-20 at 13:37:41
Why do you people care? As another note, for this kind of thing, I actually prefer custom score to display the level you're at. Unless you want to reserve that for lives... in which case, death counters would be the best.
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