Staredit Network

Staredit Network -> UMS Assistance -> Computer Allies
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-21 at 09:13:46
:ranting: Ok, After much time fiddeling with the starforge and Staredit. Ive come to the conclusion that it can go to hell. Im in the process of making my own camaign. Im only on the first map out of 10. Reason being, I CANT MAKE CERTAIN COMPUTERS ALLY ME TO FIGHT ONLY A SINGLE VERY STRONG COMPUTER. Why? The computers always insist on playing kill the human.

Campaign: Betrayal Campaign
Map: Your the terran. Very large Island. Lots of stuff.
Comp/Ally Protoss. 2 smaler Islands. Lots of stuff
Comp/Ally Zerg. 4 small Islands. several stuff.
Comp/enemy Terran. 1 small island. compact defense. many wraiths. Elapsed time makes more units. Terrorists.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-21 at 09:38:34
Whatever the computer's player number is, create a trigger within it that sets the Human to ally, and allied victory. They are set to enemy on default. You'll need to set the Computer to Enemy of other Computers as well.
Report, edit, etc...Posted by high6 on 2004-11-21 at 09:47:48
ok make like 3 forces

humans force

allies

enemys
*u can change name i just using for a example*


null
Trigger
Players:
¤ humans
¤ allies
Conditions:
¤ always or bring unit to place
Actions:
¤ set humans to ally
¤ set allies to ally


that will make ur allies ally u and u allie them and if u want to unallie them at a certain point do same trigger but change condition to something else and change ally to enemy

if this didnt help use more details of what u need help with and i will try to help

note: u cant just have u ally the comps u need them to ally u to thats problaly wats messing u up
Report, edit, etc...Posted by .Coko[CK] on 2004-11-21 at 10:10:19
Neutral computers won't attack you unless attacked, Running computers will unless allied.

Computers;
Humans = Enemies
Computers = Allies
Humans;
Humans = Enemies
Computers = Enemies

Thats the defaults.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-21 at 10:28:24
Ive done set alliance status. Such as:

Trigger for player 1:me
setalliance status: allies
always condition.
I also set the comps alliance status enemy with player 4: terrorists/comps
Only on the stardeditor though(origionaleditor)
Is ti better on starforge or does the set alliance trigger just suck ass?
:0_o:
Report, edit, etc...Posted by BeeR_KeG on 2004-11-21 at 10:30:19
The triggers are the same on every editor.

Just do this:

Set comp to ally Human
Set Human to ally comp
Same with allied victory and shared vision.

Make it ally both ways. Also use preserve Trigger so that no player can change it by going to the ally screen.
Report, edit, etc...Posted by x BakaPeter x on 2004-11-21 at 10:45:32

Trigger
Description:
Human
Players:
¤ Humans
Conditions:
¤ Always
Actions:
¤ Set Ally comp to ally



Trigger
Description:
Ally Computer
Players:
¤ Ally Computer
Conditions:
¤ always
Actions:
¤ set human to ally
¤ set enemy comp to enemy



Trigger
Description:
enemy comp
Players:
¤ enemy comp
Conditions:
¤ always
Actions:
¤ set ally comp to enemy


there thats all you need unless theres more enemy comps or allied comps.
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