:ranting: Ok, After much time fiddeling with the starforge and Staredit. Ive come to the conclusion that it can go to hell. Im in the process of making my own camaign. Im only on the first map out of 10. Reason being, I CANT MAKE CERTAIN COMPUTERS ALLY ME TO FIGHT ONLY A SINGLE VERY STRONG COMPUTER. Why? The computers always insist on playing kill the human.
Campaign: Betrayal Campaign
Map: Your the terran. Very large Island. Lots of stuff.
Comp/Ally Protoss. 2 smaler Islands. Lots of stuff
Comp/Ally Zerg. 4 small Islands. several stuff.
Comp/enemy Terran. 1 small island. compact defense. many wraiths. Elapsed time makes more units. Terrorists.
Whatever the computer's player number is, create a trigger within it that sets the Human to ally, and allied victory. They are set to enemy on default. You'll need to set the Computer to Enemy of other Computers as well.
ok make like 3 forces
humans force
allies
enemys
*u can change name i just using for a example*
| Trigger |
null| Players: |
¤ humans
|
| ¤ allies |
| Conditions: |
| ¤ always or bring unit to place |
| Actions: |
¤ set humans to ally
|
| ¤ set allies to ally |
that will make ur allies ally u and u allie them and if u want to unallie them at a certain point do same trigger but change condition to something else and change ally to enemy
if this didnt help use more details of what u need help with and i will try to help
note: u cant just have u ally the comps u need them to ally u to thats problaly wats messing u up
Neutral computers won't attack you unless attacked, Running computers will unless allied.
Computers;
Humans = Enemies
Computers = Allies
Humans;
Humans = Enemies
Computers = Enemies
Thats the defaults.
Ive done set alliance status. Such as:
Trigger for player 1:me
setalliance status: allies
always condition.
I also set the comps alliance status enemy with player 4: terrorists/comps
Only on the stardeditor though(origionaleditor)
Is ti better on starforge or does the set alliance trigger just suck ass?
:0_o:
The triggers are the same on every editor.
Just do this:
Set comp to ally Human
Set Human to ally comp
Same with allied victory and shared vision.
Make it ally both ways. Also use preserve Trigger so that no player can change it by going to the ally screen.
| Trigger |
| Description: |
| Human |
|
| Players: |
| ¤ Humans |
| Conditions: |
| ¤ Always |
| Actions: |
| ¤ Set Ally comp to ally |
| Trigger |
| Description: |
| Ally Computer |
|
| Players: |
| ¤ Ally Computer |
| Conditions: |
| ¤ always |
| Actions: |
¤ set human to ally
|
| ¤ set enemy comp to enemy |
| Trigger |
| Description: |
| enemy comp |
|
| Players: |
| ¤ enemy comp |
| Conditions: |
| ¤ always |
| Actions: |
| ¤ set ally comp to enemy |
there thats all you need unless theres more enemy comps or allied comps.