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Staredit Network -> UMS Assistance -> P13 to P1-8
Report, edit, etc...Posted by Haemogod on 2004-11-21 at 15:23:20
Im just been making a really cool map for 7 humans and 1 AI, and i have been making it in P13 mode on xtra. i have been making triggers to give units owned by neutrul players to players 1-8. but the stuff owned by player 13 doesnt get given, please tell me theres a way, cuse i dont wana find out i've wasted ages on my map.
Report, edit, etc...Posted by BeeR_KeG on 2004-11-21 at 15:36:54
You mean player 12, if I presume correctly.

Just open Starforge v2.2 and you got your P12 triggers. Instead of writing P1 you can write P12.

If oyu don't have Starforge then you can download it from the DLDB. The link is in the new page with bold red letetrs at the title.
Report, edit, etc...Posted by Haemogod on 2004-11-21 at 15:45:07
I think i was a little vague.

I want to give units own by the neutral player from P12(mm my mistake) to whichever players i choose(using triggers), depending on switches.

If it is imposible i know i can use the properties box to salvage my map.

Also why is it theres so many maps that could have 1 more human if P12 was used, that dont.
Report, edit, etc...Posted by MindArchon on 2004-11-21 at 15:48:02
Starforge can handle player 12 triggers I beleive (havent looked at it in awhile).

Just make the map normally, and make the triggers in starforge to just give from player 12 to player 1-8.

Its not very hard
------------
What do you mean by: "I want to give units own by the neutral player from P12"

Thats either some really bad grammar, or something I'm not quite getting
Report, edit, etc...Posted by Urmom(U) on 2004-11-21 at 15:48:22
ok in starforge you click the p12 box in the triggers. then you make the trigger like p12 brings at least 1 unit to anywhere then randomize where they go to.
Report, edit, etc...Posted by TheLostTemplar on 2004-11-21 at 15:53:58
QUOTE(Haemogod @ Nov 21 2004, 03:23 PM)
but the stuff owned by player 13 doesnt get given, please tell me theres a way,
[right][snapback]101732[/snapback][/right]


Are you doing the triggers correctly? Make sure your triggers look like this.
(Starforge needed)

-----Conditions-----
Always
-----Actions-----
GiveUnits(1,Marine,P12,Anywhere


Then it should give the unit to the player
Report, edit, etc...Posted by Haemogod on 2004-11-21 at 15:58:28
Correction: "I want to give units owned by the neutral player P12 to whichever players i choose(using triggers), depending on switches."


So i've made a level for 8 players one is an AI, but i've made it in player 12 mode on xtra. i have made locations over all the units owned by player 12 that i want to give to players 1-7 +player 8(computer).

But it wont give them when i load the game, is your sugestion to make the game how i choose, then load starforge and go through every trigger and replace "Neutral players" with "P12" wherever i find it?

i have no experience with starforge other than setting player colors. and doing terrain.
Report, edit, etc...Posted by TheLostTemplar on 2004-11-21 at 16:01:16
Could you post the map your doing it on? Ill try to fix the problem...Ill be better by looking at it.
Report, edit, etc...Posted by Urmom(U) on 2004-11-21 at 16:08:20
yea post your map because you wont take our advice on what to do so well do it for you smile.gif
Report, edit, etc...Posted by Haemogod on 2004-11-21 at 16:08:54
Its just units in a location all owned by player 12, made in the xtra ed mode.

Trigger

Condions
Swich 1 is set

Give 1(specific Unit) owned by "neutral players" at "location 1" to which ever player i choose. I cud just finish the map, then swap "neutral players" for "P12" in starforge?




Also if i make the swap and then move it back to P12 editor will the triggers still work if i save/view them.

i know i should test this myself but i dont understand forge yet.

All my map is, is terrain lots of unit owned by player 12. thats it. i deleted the triggers. when it didnt work right
Report, edit, etc...Posted by Urmom(U) on 2004-11-21 at 16:10:50
could you post the map because i think i understand what your saying. you want to randomize some units pre placed for p12 to the players.
Report, edit, etc...Posted by Haemogod on 2004-11-21 at 16:23:26
i edited, dont call me bumping.



Anyway i've tried starforge and it can do what i want to do, i'll let ya know how it goes, im trying my hand at an impos scenarios 7 player.
Report, edit, etc...Posted by TheLostTemplar on 2004-11-21 at 23:25:59
Okay, Well when you want our help just post the map.
Report, edit, etc...Posted by Haemogod on 2004-11-22 at 07:10:07
i'll bare that in mind for next time. thanks.
Report, edit, etc...Posted by TheLostTemplar on 2004-11-22 at 10:12:12
Yep, I'am here to serve tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-25 at 01:47:45
You guys are all.... Dumb! In order to make P12 work or any other hostile players to work you need for them to have a start location so in order to have lets say-

[Condition]
Always();

[Action]
Move(all,anyunit,p12,anywhere,anywhere);

you need a start location by player 12. im also pretty sure that is needed when giving units that are owned by P12. Of course i could be wrong and then all Haemogod would need to do would be to switch his skill level to begginer and learn how to do triggers. If he needs help with that Just ask.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-25 at 05:22:24
Player 12 doesn't need a start location for the trigger you listed to work.
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