Staredit Network

Staredit Network -> UMS Assistance -> Doors
Report, edit, etc...Posted by SS_Dark-Marine on 2004-11-21 at 16:39:14
Uhm yes opened my map in starforge Killed the doors so i deleted them and was gonna replace them with the starforge doors (samething disgust.gif ) but all the doors are stuck in the left position WHY I DO NOT KNOW but its getting on my nerves ranting.gif will the doors look normal in game? if not how do i fix this.
Report, edit, etc...Posted by Urmom(U) on 2004-11-21 at 16:41:58
sry but this cant be fixed they do not change during the game either so you just have to place them again each time you switch to starforge and scm draft 2 i think.
Report, edit, etc...Posted by BeeR_KeG on 2004-11-21 at 16:47:41
It's a long time bug in SF and you will have to change to SCMDraft to put them correctly.
Once you go back to SF don't even touch the doors, even though they may show wrong in SC they will be correctly placed.
Report, edit, etc...Posted by Paella on 2004-11-21 at 16:55:15
In starforge they just look like they are stuck in the left position, and some of them are, but the right ones are still right, SF just doesn't show them that way.
Report, edit, etc...Posted by high6 on 2004-11-21 at 18:09:27
QUOTE(Paella @ Nov 21 2004, 04:55 PM)
In starforge they just look like they are stuck in the left position, and some of them are, but the right ones are still right, SF just doesn't show them that way.
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SF's doors are messed up i suggest using scmdraft like beer said

sf is only good for terrian and sprites
Report, edit, etc...Posted by TheLostTemplar on 2004-11-21 at 18:10:36
Sf isnt just good for terrain and sprites, Its also good for triggering and importing sound files.
Report, edit, etc...Posted by .Coko[CK] on 2004-11-21 at 18:38:20
Incorrect, it just hates working with certain Units, its Terrain is amazing, maybe just above SCMDraft 2.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-21 at 20:18:06
QUOTE(TheLostTemplar @ Nov 21 2004, 05:10 PM)
Sf isnt just good for terrain and sprites, Its also good for triggering and importing sound files.
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Its also good for Unit placing and string editing. (lets keep the list going lol)

PS. Uhh SS_Dark-Marine why didn't you just try playing the map to see if the doors worked or not. It would of been quicker and easyer than waiting for a reply.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-21 at 21:56:05
SF is great on mpq wavs, but evil with other imported wavs. I find it looks wrong, but it has always shown right when I play StarCraft, so it just looks wrong in SF.
Report, edit, etc...Posted by Paella on 2004-11-21 at 22:15:08
Yea, well that is pretty much what I said Zerg PLaying Dead.
Report, edit, etc...Posted by TheLostTemplar on 2004-11-21 at 23:12:16
Starforge is also good for making your own pallete, And also for the 1x1 location sizes..
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-22 at 11:40:02
lol i was joking about continuing the list.

SF displays both doors the same way, they work fine though.
Report, edit, etc...Posted by Tuxedo Templar on 2004-11-23 at 00:49:49
So did SCMDraft, as I remember. At least, the version I have (2.0 I think).
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-23 at 19:58:19
I was thinking the same thing, but i wasn't sure.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-24 at 11:30:27
checked editors:

StarForge displays all doors the same way, as it does missile launchers and fire trap things for the walls -I have v2.2

scmdraft does the same thing -I have v2.4.5
Report, edit, etc...Posted by TheLostTemplar on 2004-11-24 at 12:57:06
Okay, so its agree'd sf is the best editor out so far!
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