Staredit Network

Staredit Network -> UMS Assistance -> give units @
Report, edit, etc...Posted by Haemogod on 2004-11-23 at 11:48:41
If i have a trigger to give units at a location to a player, and that location is set up for low air(which air is the one over water in twilight), with move all units from it to it, to stop air units leaving. will it still get ground untis even though its set up for air.


Is low air the one for the water in twilight.
Report, edit, etc...Posted by LegitXeris on 2004-11-23 at 12:45:40
You should test it Haemogod,

90% of things i learned with triggers is trial and error. Though it takes some time to start game, quit game, edit triggers, it's quite worth the time because it teaches you how triggers work out. Your trigger is farily simple, just test it out with create air+ground units and test all the "low air" "middle air" and "high air" you could make a trigger like this

players:
all

condition:
always

action:
create X units at "location" for current player

Legitxeris
Report, edit, etc...Posted by Urmom(U) on 2004-11-23 at 15:04:03
technically it shouldnt depending what type of terrain its on but if its just the units on the ground and you set it for air in the location, it should not work.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-23 at 15:25:00
But sometimes setting a specific terrain is good to stop people going into certain areas without using tons of locations.
Report, edit, etc...Posted by KaboomHahahein on 2004-11-23 at 15:51:55
Couldn't you have just tested it? It is alot faster to test than doing a topic here and waiting for a reply.
Report, edit, etc...Posted by Dalinte on 2004-11-23 at 21:13:28
I agree greatly with what the others are saying, the easiest way is probibly to just test the map yourself. Most of the best map makers had to do that to test the awesome triggers that have inspired some of the best maps played today.
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