QUOTE(LegacyWeapon @ Nov 23 2004, 08:32 PM)
There are millions of ways to do it. Yours is quite good though.
You could have all 8 players and add a death count instead

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Yeah, I'm sure there are alot of ways to do so. I often use this type of a trigger to increase the difficulty of my maps when more people play them. So my map will never really be a walk in the park, but hopefully won't be too much for a player of moderate-advanced skill.
One thing I've often encountered is the 'newb' effect. Where people don't like a map because they don't understand or don't want to understand how its meant to be played. Most people who play my map Merchants 3 either love or hate it because of that.
If the person understands the map, and knows what its objectives are (reads the in game tutorial, or mission briefing) they can do well. I've observed on two different occasions where a total newb Hero, and a total newb Merchant have beat a team of two heros and a merchant that were part of my Tester group when I was with the newbs. The map wasn't rigged, and the testers knew the terrain just as good as I did if not better (since they get to play much more than I did at the time).
ADDITION:
QUOTE(Dalinte @ Nov 23 2004, 08:44 PM)
Yeah, I'm sure there are alot of ways to do so. I often use this type of a trigger to increase the difficulty of my maps when more people play them. So my map will never really be a walk in the park, but hopefully won't be too much for a player of moderate-advanced skill.
One thing I've often encountered is the 'newb' effect. Where people don't like a map because they don't understand or don't want to understand how its meant to be played. Most people who play my map Merchants 3 either love or hate it because of that.
If the person understands the map, and knows what its objectives are (reads the in game tutorial, or mission briefing) they can do well. I've observed on two different occasions where a total newb Hero, and a total newb Merchant have beat a team of two heros and a merchant that were part of my Tester group when I was with the newbs. The map wasn't rigged, and the testers knew the terrain just as good as I did if not better (since they get to play much more than I did at the time).
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and before anyone thinks that I'm dissing new players in this previous post, I'm really not. I enjoy new players to my map when they give it a fair try and know how to read. Only when the new player types in 'This Map is Gay' or 'U R Dumb' or 'This Map is Dumb' then leave, is when I dislike someone. They never give the map a chance, and are unwilling to play a game that is good and new.