Always();
SetResources(CurrentPlayer,SetTo,9999999,OreAndGas);
PreserveTrigger();
Comment("Infinite Money");
thats how id do it in starforge
make it owned by all the players you want to have infinite minerals
You could take the preserve trigger out if you dont want them to keep getting 99999999 ore and gas evrey time they build something...
or you could leave it in just for kicks but its not like theyll spend that much so its up to you
You should make it 50000 minerals and gas, And make all of the building cost 1 minerals, and 1 gas...
| Trigger |
| Description: |
| Trigger For Minarls |
|
| Players: |
| ¤ All Players |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Set Resource amount (9999999999, Minarals and Vesvangas).
|
| ¤ Preseve Trigger |
This will set you right =]
If you dont know how to do some triggers in starforge make them in scxe and look at them.
How about just setting all Mineral/Gas for all units to zero and you don't need to waste a trigger.
Setting all the units cost to 0 takes up more room than one trigger.
No it doesn't effect the game at all in speed, and personally looks better, it serves the same purpose, because setting it to huge numbers for no reason looks foolish.
Unless you do that one thing that gives them 99999999 minerals + 1. Basically the resource count dissapears and you have infinite resources.
I thought once it had dropped below through people using cash it would appear again?
No it doesnt. Same thing as in war2 in which you got 1 million minerals it just showed *LOTS* and u had infinite. thats what i would do if i were dude with robin thing.
An "Average" Mapper can't make a trigger for money? I think that's pathetic.
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