QUOTE(l)ark_13 @ Nov 24 2004, 11:20 PM)
I can do that for when I'm mixing my ingredients (thank you that will really help

) but I need to know how to place them in specific spots. I will make a small stupid picture of what it kind of looks like.
xxxxxxxxx xxxxxxxxx
x A1 x C1x x A3 x C3x
xxxxxxxxx xxxxxxxxx
x B1 x D1x x B3 x D3x
xxxxxxxxx xxxxxxxxx
'MIX BUTTON'
xxxxxxxxx xxxxxxxxx
x A2 x C2x x A4 x C4x
xxxxxxxxx xxxxxxxxx
x B2 x D2x x B4 x D4x
xxxxxxxxx xxxxxxxxx
Okay. So I want to make some triggers that put an ingredient at A1, A2, A3, and A4 but without moving an ingredient over an exsisting one (ie. A1 has ingrenient and trigger moves another over A1 and yes it does do that). So I buy/find an ingredient and it moves to A1. Then I find another (the same or different) and it moves to A2. And so on until I have all four slots filled. (A1-4. B, C, and D are player 2-4).
[right][snapback]103201[/snapback][/right]
Heres an easy way to do it, When you buy your ingrenients move them to the last slot. Then make a series of triggers to move them up to the emptly slot infront of the.
| Trigger |
| Conditions: |
¤ Current player brings at least one ingrediant to A4
|
| ¤ Current player brings exactly 0 ingrediant to A3 |
| Actions: |
¤ Move all ingrediantfor current player at A4 to A3
|
| ¤ Preserve Trigger |
Then you would make a trigger to move them from A3 > A2 and so on. In your trigger window it would be in this order.
'Move A4 to A3'
'Move A3 to A2'
'Move A2 to A1'
So you just create all your ingreants at A4 (if there are none there already) and those 3 triggers will move them into the proper place.
ADDITION:
QUOTE(l)ark_13 @ Nov 24 2004, 11:20 PM)
I can do that for when I'm mixing my ingredients (thank you that will really help

) but I need to know how to place them in specific spots. I will make a small stupid picture of what it kind of looks like.
xxxxxxxxx xxxxxxxxx
x A1 x C1x x A3 x C3x
xxxxxxxxx xxxxxxxxx
x B1 x D1x x B3 x D3x
xxxxxxxxx xxxxxxxxx
'MIX BUTTON'
xxxxxxxxx xxxxxxxxx
x A2 x C2x x A4 x C4x
xxxxxxxxx xxxxxxxxx
x B2 x D2x x B4 x D4x
xxxxxxxxx xxxxxxxxx
Okay. So I want to make some triggers that put an ingredient at A1, A2, A3, and A4 but without moving an ingredient over an exsisting one (ie. A1 has ingrenient and trigger moves another over A1 and yes it does do that). So I buy/find an ingredient and it moves to A1. Then I find another (the same or different) and it moves to A2. And so on until I have all four slots filled. (A1-4. B, C, and D are player 2-4).
[right][snapback]103201[/snapback][/right]
Heres an easy way to do it, When you buy your ingrenients move them to the last slot, instead of the first. Then make a series of triggers to move them up to the emptly slot infront of the slot there in..
| Trigger |
| Conditions: |
¤ Current player brings at least one ingrediant to A4
|
| ¤ Current player brings exactly 0 ingrediant to A3 |
| Actions: |
¤ Move all ingrediantfor current player at A4 to A3
|
| ¤ Preserve Trigger |
Then you would make a trigger to move them from A3 > A2 and so on. In your trigger window it would be in this order.
'Move A4 to A3'
'Move A3 to A2'
'Move A2 to A1'
So you just create all your ingreants at A4 (if there are none there already) and those 3 triggers will move them into the proper place.