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Staredit Network -> UMS Assistance -> How do i..
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-25 at 14:30:15
How do I make Obs on a map, like LT, without the game ending in defeat for the obs or them having buildings?
Report, edit, etc...Posted by BeeR_KeG on 2004-11-25 at 14:33:23
First of all before you make any kind of UMS map, you have to delete the triggers Blizzard put as a default that way you can have no buildings and stillf be in the game.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-25 at 14:35:36
I did that..but it didnt work ;\
Report, edit, etc...Posted by BeeR_KeG on 2004-11-25 at 14:39:57
It's imposible not to have a trigger like the one stated where you have no buildings and you get defeat, and still get those effects.
You must still have it somewhere, or some other trigger is interfering.

Make sure you are playing in UMS and not Melee.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-25 at 14:40:48
alright..thanks..
Report, edit, etc...Posted by Mini Moose 2707 on 2004-11-25 at 20:39:12
Just have one of your friends send you an unlocked obs map. They aren't that hard to find.
Report, edit, etc...Posted by SA_Max71 on 2004-11-26 at 00:42:19
QUOTE
When making a new topic for help, the topic title should be about your problem and not about "I need help" or "I don't get this". Your topic WILL be deleted if it doesn't have a discriptive title!


Wow, there has been three topics like this one with a topic title that doesn't say much... I am surprised this one hasn't been locked/deleted yet eek.gif blink.gif
Report, edit, etc...Posted by DevliN on 2004-11-26 at 01:27:09
Is it possible that he's been getting "draw" as opposed to "defeat?" In that case, he'd need a trigger to never declare a draw or something.
Report, edit, etc...Posted by KrazyKrl on 2004-11-27 at 13:44:30
Ok... the triggers for an observer map...


-First make a trigger so the observer can see the fighters units and, well, observe.


Trigger
Description:
Observer can see the fighter's units.
Players:
¤ Force 2 (Observers)
Conditions:
¤ Always
Actions:
¤ Run aiscript "Turn ON Shared vision for player 1"
¤ Run aiscript "Turn ON Shared vision for player 2"
¤ '' '' '' '' (Copy for each fighter)
¤ Preserve Trigger
¤ Comment- "Observers see the fighters"



Now... We make sure that the default triggers are deleted and use this trigger instead of the default "0 buildings for all players = defeat for that player" trigger.


Trigger
Description:
Defeat for fighters if they have 0 buildings.
Players:
¤ Force 1 (Fighters)
Conditions:
¤ Current Player brings atmost 0 buildings to anywhere
Actions:
¤ Kill all anyunit for current player at anywhere. (OPTIONAL)
¤ End scenario in defeat for currentplayer.


Since the trigger does not execute for the observers, It does not affect them, so they would not immedatly recieve a "Defeat" message because they are observing.
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