I dont know how to set it upthanks for any one helping
ADDITION:
QUOTE(l)ark2004 @ Nov 27 2004, 07:53 PM)
I dont know how to set it up
thanks for any one helping
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I forgot to explain how to do it lol
What i want to do is after 500 kills have another unit show up and have a new unit every 500 kills untill 2500 kills
You can't do this in a Melee. Melee maps don't allow triggers.
You mean Melee Style UMS
Just do this:
Conditon
500 Kills
Action
Create Units At:....
Preserve Trigger
Very simple trigger
He wants them to be created every 500 kills though. With that trigger it will create 1 unit for every kill after 500.
I believe you do...
Conditions:
Kills score is at least 500.
Kills score is at most 2500.
Actions:
Create 1 UNIT at LOCATION for PLAYER.
Set PLAYER's kill score to exactly 0.
Preserve Trigger.
Conditions:
Current Player kills at least 500 any unit.
Actions:
Create quantity Unit at location.
Then repeat until you get to 2500.
Conditions:
Current Player kills at least 1000 any unit.
Actions:
Create quantity Unit at location.
etc...etc...
Using Kills Score is wrong, by the way.
ya dont preserve it....but u could also do this simple thing:
Conditions:
player1 has EXACTLY 500 kills
See how I did that with the EXACTLY? Im So smaaaaaart

If you use exactly the trigger may be skipped. A player may have 497 kills and kill 4+ units at the same time which will skip the trigger because it is not exactly 500 kills.
well sometimes if units are killed too fast,
the EXACTLY thing doesnt activate.
like if someone has 499 kills
and he uses a unit with splash or a group of unit to kill another group of units, the EXACTLY part may get skipped.
EDIT: Whoops my bad, i think stealth beat me to it.
Set it to At Least and then set for each player so that it works for them all only once.
booya thats it! ya i forgot about splashing units.....i was lookin at it as if it was like 1 unit killin a bunch of units or somethin. my bad.
You guys are Wrong!
it is
Condition:
"Player" Kills At most 500
Action:
Create "?" Unit for "Player" at "?" Location
etc. etc.
Also, iam wondering, why would you even wanna do this on a melee style map.
Its even HARD to get a 500 kill in a melee map you know =/
The problem with at most is the same one as atleast. More than 1 Trigger Condition can be met thus fireing many triggers at once when you don't want to.
Thats why you need atleast and atmost in one trigger condition. So that no more than 1 of those triggers can fire at the same time.
ChaoticS, you don't deserve to be "Advanced". Using "At most", they'll get the unit without killing anything at all, since 0<500, and that's what the trigger is specifying. You could just do a:
Current Player kills at least 500 any units
Current Player kills at most 999 any units
That way, it accounts for splash, and you won't get any weird problems.
Okay, this is getting stupid already.
You have to make at trigger for every 500. Since 500 is such a big amount, you won't need that many!
At least 500 kills, make the units
At least 1000, make the units
1500, 2000, etc
NO PRESERVE TRIGGERS.